Overking's Round Shield of Survival
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
2 Combat Health Regen
Round Shield
Slots
Secondary
Protection
718
Level
66
Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Overking's Skullcap of the Iron-heart
TREASURED
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.4 Flurry
Leather Armor (Head)
Mitigation
226
Level
66
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Opulent Gauntlets of Grace
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.9 Multi Attack
Plate Armor (Hands)
Mitigation
399
Level
66
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Emperor's Great Staff of Grace
TREASURED
Staff
Two-Handed Crushing
Damage
87 - 260
(86.54 Rating)
Delay
4.0 seconds
Level
71
All Fighters, All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
Adornment Slots:
White
ATTUNEABLE
Overking's Helm of Knowledge
TREASURED
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
5.6 DPS
1.1 Crit Chance
1.7 Potency
Plate Armor (Head)
Mitigation
402
Level
66
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Arcane Round Shield of Elements
TREASURED
22 Stamina
30 Primary Attributes
Round Shield
Slots
Secondary
Protection
767
Level
71
Assassin, Berserker, Brigand, Dirge, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador
Adornment Slots:
White
ATTUNEABLE
Opulent Boots of Clouds
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Chain Armor (Feet)
Mitigation
274
Level
66
Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Opulent Belt of the Gambler
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Slots
Waist
Level
66
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Black, Turquoise
ATTUNEABLE
Opulent Vest of the Knight
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Chain Armor (Chest)
Mitigation
294
Level
66
Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bloodcoil VII (Apprentice)
Deals unresistable disease damage over an extended time to target enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
99
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
36 seconds
Level
72
Necromancer
Effects:
• Inflicts 96 - 117 disease damage on target instantly and every 4 seconds.
Bloodcloud V (Apprentice)
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.
Target
Caster
Power
293
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Resistability
12.0% Easier
Level
71
Necromancer
Effects:
• Heals caster for 410.
• Inflicts 608 disease damage on targets in Area of Effect.
Grasping Bones V (Apprentice)
Briefly stuns the necromancer's target.
Target
Enemy
Range
Up to 25.0 meters
Power
198
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5.3 seconds
Resistability
5.6% Harder
Level
72
Necromancer
Effects:
• Stuns target
• Epic targets gain an immunity to Stun effects of 15.9 seconds and duration is reduced to 1.8 seconds.
• Resistibility increases against targets higher than level 91.
Siphoning of Souls II (Apprentice)
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer.
Target
Enemy
Range
Up to 20.0 meters
Power
97
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
72
Necromancer
Effects:
• Decreases STR and INT of target by 54.3.
• When the target of this spell dies, the necromancer draws a random soul spell from the enemy. The soul spell can be used three times.
Soulrot VIII (Apprentice)
Quickly deals disease damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
97
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
25.2% Easier
Level
71
Necromancer
Effects:
• Inflicts 62 - 84 disease damage on target instantly and every second.
Emperor's Staff of the Sun
TREASURED
Staff
One-Handed Crushing
Damage
66 - 198
(65.93 Rating)
Delay
4.0 seconds
Level
71
All Fighters, All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
Adornment Slots:
White
ATTUNEABLE
Lich II (Apprentice)
Changes the necromancer into a lich, allowing the slow conversion of health into power over time. All of the lich's disease based hostile spells siphon additional health from the target and adds the health to the lich.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
70
Necromancer
Effects:
• Shapechanges caster into an archlich
• Increases power of caster by 3.8% instantly and every 6 seconds.
• This effect cannot be critically applied.
• On a hostile spell cast this spell will cast Lich's Siphoning on target of spell.
• Inflicts 115 disease damage on target.
• Heals caster for 76.
• Will trigger off of disease abilities.
Ancestral Ward V (Apprentice)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
54
Mystic
Effects:
• Wards target against 774 points of all damage
Charm V (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
264
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
1200 seconds
Resistability
12.0% Easier
Level
47
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 19.5.
• Increases Health Regen of target by 39.0.
• Certain enemies cannot be charmed
• Only affects targets level 65 and below
• Does not affect Epic targets
Shock Wave (Apprentice)
A powerful psychic attack that stuns all enemies surrounding the coercer in a large area, also dealing mental damage to all that are affected.
HANDCRAFTED
Target
Caster
Power
327
Casting
3 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
5 seconds
Resistability
12.0% Easier
Level
50
Coercer
Effects:
• Inflicts 446 - 744 mental damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 15.0 seconds and duration is reduced to 1.7 seconds.
• Resistibility increases against targets higher than level 69.
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Item Discoveries |
Fach was first to discover 19 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).