Ruin IV (Grandmaster)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
65
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
53
Guardian
Effects:
• Inflicts 141 - 235 slashing damage on target
• Inflicts 58 - 71 slashing damage on target every 5 seconds.
• Decreases Slashing, Crushing and Piercing of target by 13.4.
Armored V (Grandmaster)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
58
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 17.4.
• Increases Aggression of caster by 21.9.
• Increases Defense and Parry of caster by 35.1.
• Increases Mitigation of caster vs noxious and arcane damage by 214.
• Increases Mitigation of caster vs elemental damage by 2,144.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Moderate III (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
67
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
49
Guardian
Effects:
• Grants target a 49% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Decreases Hate Gain of target by 33.2.
Battle Cry IV (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
54
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 726.
Sever IV (Grandmaster)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
69
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
56
Guardian
Effects:
• Inflicts 64 - 107 slashing damage on target
• Inflicts 86 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 18.2.
Call to Arms IV (Grandmaster)
Increases the offensive combat skills of the guardian's group.
FABLED
Target
Group (AE)
Power
105
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
51
Guardian
Effects:
• Increases Weapon Damage of group members (AE) by 2.4.
Hold the Line V (Grandmaster)
Grants a chance to increase hate with any opponent that damages the guardian.
FABLED
Target
Caster
Power
78
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
57
Guardian
Effects:
• When damaged this spell has a 50% chance to cast Holding the Line on target's attacker.
• Increases Threat to target by 882
• On a block this spell will cast Holding the Line on target's victim.
• Increases Threat to target by 882
Iron Will III (Grandmaster)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
FABLED
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
56
Guardian
Effects:
• Increases STA of caster by 55.2.
• Reduces slow effects on caster by 19.3%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,451.
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Item Discoveries |
Kakanu was first to discover 8 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).