Peaceful Link II (Master)
An augmentation placed on the coercer's ally that causes them to lose a hate position when taking melee damage from an npc. It also reduces the hate accumulated by an ally if they are not a pet.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49
Coercer
Effects:
• When damaged with a melee weapon this spell has a 33% chance to cast Linked Pain on target's attacker.
• Decreases threat priority of target by 1 position
• Decreases Hate Gain of target by 18.9.
• If not fighter
• On a hostile ability cast this spell will cast Linked Agony on target of spell.
• Inflicts 41 - 45 mental damage on target.
• This effect can only trigger once every 4.0 - 6.0 seconds.
lava forged band
TREASURED
14 Stamina
14 Primary Attributes
80 Resistances
6 Combat Skills
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Absolution III (Adept)
Deals instant disease damage to the target and surrounding encounter members.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
337
Casting
4 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
12.0% Easier
Level
48
Warlock
Effects:
• Inflicts 640 - 1,189 disease damage on target encounter.
Trick Shot II (Apprentice)
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration.
Target
Enemy
Range
2.0 - 25.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10 seconds
Level
38
Ranger
Effects:
• Inflicts 173 - 289 ranged damage on target
• On a melee hit this spell will cast Blamed on target of attack. Lasts for 10.0 seconds.
• Increases Hate Gain of target by 30.0.
• Grants a total of 1 trigger of the spell.
• Requires bow or aim
Focus Aim II (Apprentice)
Greatly improves the ranger's ranged skill and accuracy with increased attack speed and Multi-Attack Chance for a short duration at the cost of all melee skills. This ability does not cost power and can be used while stifled.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
10 seconds
Level
36
Ranger
Effects:
• Applies Nature's Focus. Lasts for 10.0 seconds.
• Increases Accuracy of group members (AE) by 14.3%.
• Increases Slashing, Piercing and Crushing of group members (AE) by 41.0.
• Increases Accuracy of caster by 4.7%.
• Increases Haste of caster by 38.0.
• Increases Multi Attack of caster by 43.7.
• Decreases Piercing and Slashing of caster by 108.0.
• Increases Ranged of caster by 41.0.
Sneak Attack III (Apprentice)
An attack made from the side that deals moderate damage and stealths the ranger.
Target
Enemy
Range
Up to 10.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33
Ranger
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 112 - 188 melee damage on target
• Must be flanking or behind
Ensnare III (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 35.5%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs elemental damage by 703.
Emberstrike IV (Apprentice)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
35
Ranger
Effects:
• Inflicts 158 - 264 heat damage on target
• You must be sneaking to use this ability.
Ranger's Blade III (Apprentice)
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
Target
Enemy
Range
Up to 10.0 meters
Power
80
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
38
Ranger
Effects:
• Inflicts 374 - 624 melee damage on target
• Must be flanking or behind
• You must be sneaking to use this ability.
Miracle Shot (Apprentice)
A ranged arrow attack that does not require line of sight.
Target
Enemy
Range
2.0 - 25.0 meters
Power
45
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
32
Ranger
Effects:
• Inflicts 179 - 299 ranged damage on target
• Requires you to currently have line of sight or to have acquired the target with line of sight
• Requires bow or aim
Searing Shot III (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Ranger
Effects:
• Inflicts 60 - 100 heat damage on target
• Inflicts 60 - 100 heat damage on target
• Requires bow or aim
Survival Instincts II (Apprentice)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
32
Ranger
Effects:
• Increases AGI of caster by 23.4.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 16.3.
• Increases Parry of caster by 13.7.
• Increases Defense of caster by 18.2.
Snipe III (Apprentice)
Decreases target's defense.
Target
Enemy
Range
Up to 25.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
36
Ranger
Effects:
• Decreases Combat Mitigation of target by 0.4.
• Decreases Defense of target by 15.4.
Hunter's Instinct III (Apprentice)
Increases agility, base avoidance, attack speed, resistances, and in-combat movement speed of the ranger.
Target
Caster
Power
57
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
41
Ranger
Effects:
• Increases AGI of caster by 30.2.
• Increases Haste of caster by 20.2.
• Increases in-combat movement speed of caster by 4.7%.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs physical damage by 117.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 608.
Triple Shot II (Apprentice)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
42
Ranger
Effects:
• Inflicts 68 - 75 ranged damage on target
• Inflicts 137 - 151 ranged damage on target
• Inflicts 205 - 227 ranged damage on target
• Requires bow or aim
Arrow Rip II (Apprentice)
An attack that deals damage as the ranger attempts to rip an arrow from the target.
Target
Enemy
Range
Up to 10.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 143 - 239 melee damage on target
• Returns the last arrow used to the ranger.
Immobilizing Lunge III (Apprentice)
Deals damage and roots the target in place for a very short duration.
Target
Enemy
Range
Up to 10.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
4 seconds
Resistability
12.0% Easier
Level
41
Ranger
Effects:
• Inflicts 119 - 199 melee damage on target
• Roots target
• Epic targets gain an immunity to Root effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Resistibility increases against targets higher than level 60.
Searing Shot IV (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 93 - 155 heat damage on target
• Inflicts 93 - 155 heat damage on target
• Requires bow or aim
Snaring Shot (Apprentice)
A ranged attack that slows target's movement on a successful hit. A bow is required.
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 104 - 173 ranged damage on target
• Slows target by 36.9%.
• 10% chance to dispel when target receives hostile action
• Requires bow or aim
Hidden Shot II (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
112
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
40
Ranger
Effects:
• Inflicts 506 - 844 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
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Item Discoveries |
Chanukiw was first to discover 28 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).