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Fanatical Healing X (Master)
Replenishes a large amount of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
622
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
103

Inquisitor
Effects:
  Heals target for 2,719 - 3,323.

Obliterated Psyche VIII (Master)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
479
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
32.8% Easier
Level
106

Coercer
Effects:
  Decreases Combat Mitigation of target by 94.3.
  Decreases Mitigation of target vs elemental, noxious and arcane damage by 2,595.

Eye Gouge VIII (Master)
An extra attack that decreases the target's accuracy on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
2928
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
36 seconds
Resistability
21.0% Easier
Level
110

Bruiser
Effects:
  Inflicts 831 - 2,493 piercing damage on target
  Decreases Slashing, Crushing, Piercing and Ranged of target by 84.2.

Shout IX (Master)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
1323
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
40.7% Easier
Level
106

Guardian
Effects:
  Increases Threat to target encounter by 8,196 - 9,876

Vital Transfer IX (Master)
Converts some of the wizard's health into power.
FABLED
Target
Caster
Health
7864
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
109

Wizard
Effects:
  Increases power of caster by 4.3 - 4.7% of caster's max power.
  This effect cannot be critically applied.

Head Crush VIII (Master)
A melee attack that interrupts the target and decreases their focus skill on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
936
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
21.0% Easier
Level
103

Berserker
Effects:
  Interrupts target
  Inflicts 512 - 1,537 crushing damage on target

Signet of Rythrak
FABLED
861 Primary Attributes
1,182 Stamina
18,685 Power
41,533 Health
73,025 Resistances
183 Combat Skills
243.9 Crit Bonus
32 Resolve
25 Casting Speed
2816.3 Potency
19.6 Block Chance
31,268 Ability Mod
Slots
Finger

Level
110

Adornment Slots:
White, Orange, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  INFUSABLE  

Bloodbath IX (Master)
A melee attack that strikes nearby enemies surrounding the berserker, and knocks them down for a short duration if this attack hits.
FABLED
Target
Caster
Power
1756
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
105

Berserker
Effects:
  Applies Knockdown on termination. Lasts for 2.3 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
  Inflicts 910 - 2,731 melee damage on targets in Area of Effect

Training Ring
FABLED
845 Primary Attributes
1,171 Stamina
17,796 Power
39,556 Health
69,654 Resistances
176 Combat Skills
241.5 Crit Bonus
29 Resolve
52.3 DPS
2682.2 Potency
34.8 Reuse Speed
30,959 Ability Mod
Slots
Finger

Level
110

Adornment Slots:
White, Orange, Green
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  INFUSABLE  

Depressing Chant IX (Master)
Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
715
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
106

Troubador
Effects:
  Applies Snare. Lasts for 24.0 seconds.
  Slows target by 70.4%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 50.3.
  Decreases Mitigation of target vs arcane damage by 5,190.

Retaliate VII (Master)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
2537
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
21.0% Easier
Level
108

Guardian
Effects:
  Inflicts 1,359 - 2,265 melee damage on target
  Dazes target
  Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
  Resistibility increases against targets higher than level 127.

Rampage VI (Master)
Allows the berserker to attack all nearby enemies whenever a successful attack is made. This effect can trigger up to 10 times, and drains a small amount of power from the berserker each time it triggers.
FABLED
Target
Caster
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
36 seconds
Level
110

Berserker
Effects:
  On a melee hit this spell will cast Rampaging Blow on target of attack.
  Inflicts 646 - 1,200 melee damage on targets in Area of Effect
  Grants a total of 10 triggers of the spell.

Rupture IX (Master)
A melee attack that does some extra damage.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
468
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
21.0% Easier
Level
101

Berserker
Effects:
  Inflicts 366 - 1,098 melee damage on target

Aneurysm IX (Master)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
898
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
13.5 seconds
Resistability
21.0% Easier
Level
108

Illusionist
Effects:
  Inflicts 1,052 - 1,286 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 40.5 seconds and duration is reduced to 4.5 seconds.
  Resistibility increases against targets higher than level 127.

Umbral Warding IX (Master)
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
FABLED
Target
Group (AE)
Power
1819
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
109

Mystic
Effects:
  Wards group members (AE) collectively against 5,309 total points of all damage

Ring of Ice VII (Master)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1197
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
26.3 seconds
Resistability
21.0% Easier
Level
108

Wizard
Effects:
  Applies Icy Grasp on termination. Lasts for 12.0 seconds.
  Decreases Combat Mitigation of target by 12.6.
  Slows target by 71.5%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target encounter by 25.2.
  Roots target encounter
  20% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 1 minute 19 seconds and duration is reduced to 8.8 seconds.
  Resistibility increases against targets higher than level 127.

Bloodlust IX (Master)
Increases the strength and agility of the berserker's group.
FABLED
Target
Group (AE)
Power
2146
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
106

Berserker
Effects:
  Increases STR and AGI of group members (AE) by 3,414.1.

Disorientation IX (Master)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
FABLED
Target
Caster
Power
987
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
109

Inquisitor
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 27,979
  Decreases Combat Mitigation of caster by 31.4.
  Stuns targets in Area of Effect
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.

Eye Shot IX (Master)
Inflicts damage to the target and greatly increases the chance of their next few attacks to miss.
FABLED
Target
Enemy
Range
2.0 - 10.0 meters
Power
748
Recovery
0.5 seconds
Recast
90 seconds
Duration
15 seconds
Level
108

Channeler
Effects:
  Inflicts 4,321 - 7,201 ranged damage on target
  Grants a very high chance to force the target to miss their attacks. Each time the target misses, an increment of this effect is removed.
  Requires bow or aim

Survival Instincts VIII (Master)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
103

Ranger
Effects:
  Increases AGI of caster by 2,240.0.
  Adds 3.2% to base avoidance.
  Decreases Slashing and Piercing of caster by 35.1.
  Increases Parry of caster by 85.5.
  Increases Defense of caster by 114.0.
Ogrelard
130 Guardian
Item Discoveries
Ogrelard was first to discover 2,745 items* on their server**.
Item Discovery Date
Fanatical Healing X (Master)2018-06-23 03:23:43 PM
Obliterated Psyche VIII (Master)2018-02-11 06:11:40 AM
Eye Gouge VIII (Master)2018-02-28 06:33:43 AM
Shout IX (Master)2018-04-01 08:33:50 PM
Vital Transfer IX (Master)2018-08-23 04:01:12 AM
Head Crush VIII (Master)2018-03-27 08:43:21 AM
Signet of Rythrak2018-08-06 01:06:16 AM
Bloodbath IX (Master)2018-03-17 05:06:28 AM
Training Ring2018-09-26 08:59:55 PM
Depressing Chant IX (Master)2018-06-07 08:01:26 PM
Retaliate VII (Master)2018-05-28 07:34:14 AM
Rampage VI (Master)2018-04-30 06:33:52 AM
Rupture IX (Master)2018-05-18 12:41:58 PM
Aneurysm IX (Master)2018-06-02 05:31:14 PM
Umbral Warding IX (Master)2018-04-10 09:27:44 AM
Ring of Ice VII (Master)2018-09-05 08:14:07 PM
Bloodlust IX (Master)2018-05-28 05:55:07 AM
Disorientation IX (Master)2018-06-13 02:37:16 AM
Eye Shot IX (Master)2018-03-04 01:22:53 AM
Survival Instincts VIII (Master)2018-06-21 07:22:44 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).