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Protective Platemail Helm of the Rising Sun
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
137 Ability Mod
Plate Armor (Head)

Mitigation
526

Level
80

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Effects:
Empowered Heal
When Equipped:
  On a healing spell cast this spell may cast Empowered Heal on caster. Triggers about 4.0 times per minute.
  Heals group members (AE) for 610.
  Cannot be modified except by direct means
  Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM  ATTUNEABLE  

Unholy Armguards of the Rift
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
Plate Armor (Forearms)

Mitigation
567

Level
80

Inquisitor
Effects:
Empyrean Recovery III
When Equipped:
  Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise
LORE  NO-TRADE  NO-VALUE  

Orb of the Three
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Type
Symbols

Slots
Secondary, Ranged

Level
80

Adornment Slots:
White, Turquoise
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Wraps of Ghoz
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Chain Armor (Forearms)

Mitigation
349

Level
80

All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  

Redemption IV (Apprentice)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
80

Inquisitor
Effects:
  On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
  Heals target for 1,425.
  Increases Max Health of target by 836.5.
  Grants a total of 1 trigger of the spell.

Fanaticism III (Apprentice)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
Target
Group (AE)
Power
270
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
80

Inquisitor
Effects:
  Increases INT, AGI, STR and WIS of group members (AE) by 62.7.
  Adds 1.6% to base avoidance.
  Increases Ability Reuse Speed of group members (AE) by 5.7%.
  Increases Haste of group members (AE) by 23.4.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 184.

Skyfire Boots of the Sun
TREASURED
46 Primary Attributes
46 Stamina
342 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Chain Armor (Feet)

Mitigation
318

Level
76

Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Ancient Slippers of the Deep
TREASURED
46 Primary Attributes
46 Stamina
342 Resistances
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Cloth Armor (Feet)

Mitigation
159

Level
76

All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Arcane Armguards of Light
TREASURED
30 Primary Attributes
284 Resistances
18 Ability Mod
Chain Armor (Forearms)

Mitigation
295

Level
71

Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White
ATTUNEABLE  

Umbral Warding VI (Adept)
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
TREASURED
Target
Group (AE)
Power
399
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
79

Mystic
Effects:
  Wards group members (AE) collectively against 2,890 total points of all damage

Overking's Mitts of Devotion
TREASURED
31 Primary Attributes
31 Stamina
231 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Cloth Armor (Hands)

Mitigation
139

Level
66

All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Opulent Collar of the Tree
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Cloth Armor (Shoulders)

Mitigation
138

Level
66

All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Heretic's Doom V (Apprentice)
A medium damage spell which inflict heat damage to the target encounter.
Target
Enemy
Range
Up to 25.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
12.0% Easier
Level
79

Inquisitor
Effects:
  Inflicts 456 - 557 heat damage on target encounter.

Disorientation VI (Apprentice)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Target
Caster
Power
216
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
79

Inquisitor
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 11,447
  Decreases Combat Mitigation of caster by 1.1.
  Stuns targets in Area of Effect
  Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.

Incarcerate IV (Apprentice)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
17.2 seconds
Resistability
12.0% Easier
Level
77

Inquisitor
Effects:
  Roots target
  Stifles target
  20% chance to dispel when target takes damage
  Epic targets gain an immunity to Root and Stifle effects of 51.6 seconds and duration is reduced to 5.7 seconds.
  Resistibility increases against targets higher than level 96.

Opulent Dagger of Elements
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Dagger

One-Handed Piercing

Damage
60 - 179
(59.76 Rating)
Delay
4.0 seconds
Level
66

All Mages, Assassin, Berserker, Brigand, Dirge, Guardian, Ranger, Swashbuckler, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Emperor's Symbol of Survival
TREASURED
30 Stamina
9 Combat Health Regen
Type
Symbols

Slots
Secondary, Ranged

Level
71

All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  
Sangres
80 Inquisitor
Item Discoveries
Sangres was first to discover 17 items* on their server**.
Item Discovery Date
Protective Platemail Helm of the Rising Sun2008-12-26 07:21:54 AM
Unholy Armguards of the Rift2008-11-22 09:58:42 AM
Orb of the Three2008-11-19 10:40:25 PM
Wraps of Ghoz2008-11-19 08:30:02 AM
Redemption IV (Apprentice)2008-04-10 10:39:09 PM
Fanaticism III (Apprentice)2008-04-10 10:41:44 PM
Skyfire Boots of the Sun2007-11-20 05:20:03 AM
Ancient Slippers of the Deep2007-11-27 02:51:21 AM
Arcane Armguards of Light2007-11-17 12:38:02 AM
Umbral Warding VI (Adept)2007-11-19 01:51:48 AM
Overking's Mitts of Devotion2007-11-15 06:21:22 PM
Opulent Collar of the Tree2007-11-15 06:31:57 AM
Heretic's Doom V (Apprentice)2008-04-27 05:31:47 AM
Disorientation VI (Apprentice)2008-04-10 10:38:53 PM
Incarcerate IV (Apprentice)2008-04-27 05:29:21 AM
Opulent Dagger of Elements2007-11-15 06:39:08 AM
Emperor's Symbol of Survival2007-11-16 10:26:03 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).