Sign of Pacification V (Apprentice)
Places an impairment on the target that dazes them, preventing them from making auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
118
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
10.5 seconds
Resistability
12.0% Easier
Level
64
Templar
Effects:
• Decreases Combat Mitigation of target by 1.1.
• Dazes target
• Epic targets gain an immunity to Daze effects of 31.5 seconds and duration is reduced to 3.5 seconds.
• Resistibility increases against targets higher than level 83.
Involuntary Gift III (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
85
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
63
Templar
Effects:
• On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
• Dispels 67 levels of physical hostile effects on target
• Heals targets in Area of Effect for 134 - 164.
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Divine Strike VI (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
110
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
67
Templar
Effects:
• Inflicts 363 - 444 divine damage on target.
• Inflicts 363 - 444 divine damage on target.
• If target is undead
Glory II (Apprentice)
Augmentation that grants the templar's ally a chance of healing the entire group on each successful attack.
Target
Group Friend
Range
Up to 35.0 meters
Power
83
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
61
Templar
Effects:
• On a hit this spell may cast Combat Glory on target. Lasts for 2.0 seconds. Triggers about 1.0 times per minute.
• Heals group members (AE) for 359.
Vital Intercession VI (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
"Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
68
Templar
Effects:
• When any damage is received this spell will cast Supplicant's Prayer on target.
• Heals target for 257 - 315.
• Grants a total of 5 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Holy Armor V (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
61
Templar
Effects:
• Increases Max Health of group members (AE) by 401.9.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 333.
• If not fighter
Holy Salvation III (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
69
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 1,039.
• Increases Mitigation of target vs physical damage by 656.
• Grants a total of 1 trigger of the spell.
Awestruck III (Apprentice)
Stuns an opponent for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
67
Templar
Effects:
• Decreases Combat Mitigation of target by 1.2.
• Stuns target
• Epic targets gain an immunity to Stun effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 86.
Harmony V (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
190
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
69
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 9,138
• Decreases Combat Mitigation of targets in Area of Effect by 1.0.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Virtue IV (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
68
Templar
Effects:
• Increases STR and WIS of target by 76.1.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 226.
Word of Redemption V (Apprentice)
Heals all allies near the templar.
Target
Group (AE)
Power
412
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
70
Templar
Effects:
• Heals group members (AE) for 856 - 1,046.
Holy Intercession V (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
356
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
70
Templar
Effects:
• When any damage is received this spell will cast Divine Prayer on target.
• Heals target for 266 - 326.
• Grants a total of 3 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Devoted Resolve III (Apprentice)
Cures impairments on the templar's group.
Target
Group (AE)
Power
380
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
70
Templar
Effects:
• Dispels 123 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Hunker Down V (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
46
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
69
Guardian
Effects:
• Decreases Haste of caster by 16.9.
• Increases Mitigation of caster vs physical damage by 656.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Taunting Blow VI (Apprentice)
A melee attack that increases the target's hate towards the guardian if it hits.
Target
Enemy
Range
Up to 5.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
66
Guardian
Effects:
• Inflicts 59 - 99 melee damage on target
• Increases Threat to target by 2,983 - 3,504
Sentinel IV (Apprentice)
Allows the guardian to protect an ally, granting them a small chance to absorb the next attack upon triggering. This can only trigger on physical attacks.
Target
Group Friend
Range
Up to 10.0 meters
Power
84
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
62
Guardian
Effects:
• If profession other than Fighter
Bash VI (Apprentice)
An attack that knocks the enemy down and stuns them for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
84
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
69
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 156 - 261 crushing damage on target
Battle Tactics IV (Apprentice)
Increases the stamina of the guardian's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
61
Guardian
Effects:
• Increases STA of group members (AE) by 48.2.
Retaliate III (Apprentice)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
138
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
68
Guardian
Effects:
• Inflicts 308 - 513 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 87.
Shout V (Apprentice)
Increases the hate of all enemies in an encounter towards the guardian. This ability can be used while stifled or stunned.
Target
Enemy
Range
Up to 15.0 meters
Power
81
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
34.0% Easier
Level
64
Guardian
Effects:
• Increases Threat to target encounter by 2,891 - 3,391
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Item Discoveries |
Mhera was first to discover 438 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).