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Expert's Ascended Mist Boots
FABLED
732 Primary Attributes
2,198 Stamina
7,290 Power
54,684 Health
211.3 Crit Bonus
243.1 Potency
23.4 Max Health
20 Resolve
17.7 Block
4,600 Ability Mod
Leather Armor (Feet)

Mitigation
750

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Ascending Spectral Mist Legwraps
FABLED
728 Primary Attributes
2,320 Stamina
4,018 Power
20,091 Health
251.2 Crit Bonus
32.8 Casting Speed
259.8 Potency
20.3 Max Health
19 Resolve
15.7 Block
Leather Armor (Legs)

Mitigation
811

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Ascended Crypt Skinned Cap
FABLED
622 Primary Attributes
1,850 Stamina
3,827 Power
19,137 Health
193.7 Crit Bonus
13 AE Auto
213.7 Potency
16.3 Max Health
17 Resolve
12.6 Block
Leather Armor (Head)

Mitigation
757

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Obsidian Mind (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 7 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 4.62%.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects

Granite Protector (Expert)
Remarkable. I would never have ah, guessed that you could master Geomancy in such a short period of time. You are, I believe, ready to meld with stone and become one with it. The full power of this union will be yours to command, Geomancer.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
4 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
10 seconds
Level 10 Geomancer

Effects:
  Summons a limited pet to aid the caster

Ascended Martial Cuffs
FABLED
646 Primary Attributes
1,886 Stamina
4,218 Power
21,093 Health
234.3 Crit Bonus
68.8 DPS
258.5 Potency
16.6 Max Health
20 Resolve
13 Block
Leather Armor (Forearms)

Mitigation
757

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Ascending Nightmare Leather Gloves
FABLED
610 Primary Attributes
1,832 Stamina
3,645 Power
18,228 Health
176.1 Crit Bonus
194.3 Potency
16.3 Max Health
14 Resolve
95.8 Haste
12.4 Block
Leather Armor (Hands)

Mitigation
750

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Terrestrial Coffin (Grandmaster)
When the ground and the rocks are your ally, none can stand against you. Imagine if you will, the very path beneath you coming up to grab you and hold you fast, leaving you ah... at the mercy of your opponent. That's the power that Geomancers command. You cannot run, you cannot fight, you cannot hope to win when your enemy is the world beneath you.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
7.5 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
30 seconds
Level 4 Geomancer

Effects:
  Applies Terrestrial Coffin. Lasts for 10.0 seconds.
  Roots target encounter
  This root will apply to most raid encounters. Raid encounters become immune to further applications of root for ten times the duration of the original application.
  Inflicts 21,335 - 44,310 crushing damage on target encounter.

Obsidian Mind (Grandmaster)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED FABLED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
13.2 seconds
Level 7 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 5.04%.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects

Ascending Crypt Armwraps
FABLED
610 Primary Attributes
1,832 Stamina
3,645 Power
18,228 Health
176.1 Crit Bonus
194.3 Potency
16.3 Max Health
14 Resolve
40.5 Reuse Speed
12.4 Block
Leather Armor (Shoulders)

Mitigation
750

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Accord of Stone (Expert)
The more you work with stone, the more that you understand it, and the more it will ah, heed your call. You have proven your affinity for Geomancy, and ah, in very short order. I will show you how to take on even more aspects of stone, and learn to further channel and focus the power of Geomancy.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
4676
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 5 Geomancer

Effects:
  Applies Accord of Stone to qualifying pets.
  Converts all abilities to crushing damage.
  Increases Fervor of caster by 2.2.
  Converts all abilities that do not depend on weapon damage type to crushing damage.

Granite Protector (Journeyman)
Remarkable. I would never have ah, guessed that you could master Geomancy in such a short period of time. You are, I believe, ready to meld with stone and become one with it. The full power of this union will be yours to command, Geomancer.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
4 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
10 seconds
Level 10 Geomancer

Effects:
  Summons a limited pet to aid the caster

Obsidian Mind (Journeyman)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
HANDCRAFTED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
8.8 seconds
Level 7 Geomancer

Effects:
  Reduces physical damage done to group members (AE) by 3.3%.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  Grants immunity to most knockback effects

Accord of Stone (Journeyman)
The more you work with stone, the more that you understand it, and the more it will ah, heed your call. You have proven your affinity for Geomancy, and ah, in very short order. I will show you how to take on even more aspects of stone, and learn to further channel and focus the power of Geomancy.
HANDCRAFTED
Target
Caster
Power
4676
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 5 Geomancer

Effects:
  Applies Accord of Stone to qualifying pets.
  Converts all abilities to crushing damage.
  Increases Fervor of caster by 1.5.
  Converts all abilities that do not depend on weapon damage type to crushing damage.

Flat Regal Tartan Wrapped Present
This item may be placed on the floor of all house types.
HANDCRAFTED

Flat Frost Wrapped Present
This item may be placed on the floor of all house types.
HANDCRAFTED

Square Regal Tartan Wrapped Present
This item may be placed on the floor of all house types.
HANDCRAFTED

Ascended Mist Sabatons
FABLED
610 Primary Attributes
1,832 Stamina
3,645 Power
18,228 Health
176.1 Crit Bonus
194.3 Potency
16.3 Max Health
14 Resolve
12.4 Block
3,834 Ability Mod
Plate Armor (Feet)

Mitigation
922

Level
100

Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Mudslide (Journeyman)
When the ground becomes sodden with rain and gives way, nothing in its path is safe. Boulders are washed away, trees are uprooted, and even castles ah, disappear. The Geomancer can call one of these ah, mudslides, and unleash it on their enemies. How can a mortal withstand what a mountain can not?
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
2 seconds
Level 6 Geomancer

Effects:
  Applies Mudslide. Lasts for 2.0 seconds.
  Stuns target
  This stun will apply to most raid encounters. Raid encounters become immune to further applications of stun for ten times the duration of the original application.
  Inflicts 18,184 - 37,767 crushing damage on target.

Stone Hammer (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
4258
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 2 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 21,065 - 35,108 crushing damage on target
Castamere
110 Dirge
Item Discoveries
Castamere was first to discover 55 items* on their server**.
Item Discovery Date
Expert's Ascended Mist Boots2017-10-30 06:41:12 PM
Ascending Spectral Mist Legwraps2017-11-09 05:37:42 PM
Ascended Crypt Skinned Cap2017-06-14 04:11:14 PM
Obsidian Mind (Expert)2017-02-27 12:28:28 AM
Granite Protector (Expert)2017-04-30 03:12:57 PM
Ascended Martial Cuffs2017-08-18 04:48:41 PM
Ascending Nightmare Leather Gloves2017-07-19 03:58:50 PM
Terrestrial Coffin (Grandmaster)2017-02-13 06:25:38 AM
Obsidian Mind (Grandmaster)2016-12-12 06:25:04 AM   
Ascending Crypt Armwraps2017-05-12 02:41:22 PM
Accord of Stone (Expert)2016-12-27 11:41:38 PM
Granite Protector (Journeyman)2017-01-21 09:42:04 PM
Obsidian Mind (Journeyman)2016-11-28 09:01:14 AM   
Accord of Stone (Journeyman)2016-11-24 04:38:20 AM   
Flat Regal Tartan Wrapped Present2016-12-06 05:19:03 PM
Flat Frost Wrapped Present2016-12-06 05:17:44 PM
Square Regal Tartan Wrapped Present2016-12-06 05:19:22 PM
Ascended Mist Sabatons2017-11-14 06:06:47 PM
Mudslide (Journeyman)2016-11-28 09:01:52 AM
Stone Hammer (Journeyman)2016-11-24 01:31:01 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).