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Ethermancy (Expert)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist

Effects:
  Applies Ethermancy. Lasts for 21.0 seconds.
  Increases Potency of group members (AE) by 15.4, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Ethermancy (Journeyman)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 10 Etherealist

Effects:
  Applies Ethermancy. Lasts for 16.5 seconds.
  Increases Potency of group members (AE) by 11.0, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Implosion (Journeyman)
Causing an explosion is effective and will inspire awe and fear, but anyone can do it, from the alchemist to the wizard to the goblin sapper. But those who truly understand the energies of the universe, understand that the most dreadful powers will actually pull IN. If you can grasp the concept, you can cause an implosion in space that pulls enemies toward it. You can see their horror and watch them try to escape its grasp, as their bones and flesh are crushed to an infinitesimally tiny point.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
7.8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
4 seconds
Level 8 Etherealist

Effects:
  Applies Implosion on termination.
  Inflicts 3,911 - 15,643 magic damage on targets in Area of Effect.
  Causes an unstable vortex that draws enemies within range into its center before destablizing and exploding.
  Inflicts 2,606 - 10,422 magic damage on targets in Area of Effect.
  Inflicts 2,202 - 8,810 magic damage on targets in Area of Effect every second.
  Slows targets in Area of Effect by 122.8%.

Siphoned Fervor (Journeyman)
There is little that pleases me as much as watching my magic dismantle my enemies, both in body and in mind. I feel their despair and fear, and it feeds me - as they get weaker, I become STRONGER. You can learn this, too. Every spell that lands will give you an ever-so-small amount of fervorous will, which you can direct into even more destructive power. Watch them crumble, student.
HANDCRAFTED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
26.4 seconds
Level 7 Etherealist

Effects:
  On a spell cast this spell will cast Siphoned Fervor on caster. Lasts for 24.0 seconds.
  Increases Fervor of target by 0.1, multiplied by increment stacks.
  Increments up to 25 times.
  This effect can only trigger once every 1.0 second.

Ethershadow Assassin (Journeyman)
Time and space are of little consequence when universal powers are at your disposal. My enemies are never safe, and as my student, neither will yours. You can step through fissures in reality and appear near your quarry, leaving them surprised, and unable to escape your assault. I do so loathe the word 'assassin' - it sounds so mundane. But in this instance, it might be fitting. The only thing the victim knows is pain, and then nothingness.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
13778
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
390 seconds
Level 6 Etherealist

Effects:
  Inflicts 22,154 - 46,011 magic damage on target.
  The caster teleports to their target.
  Burns 80% of the casters power into additional damage dealing four points of damage per power point spent multiplied by the spell's tier.

Azure Charm of Revelations
MASTERCRAFTED LEGENDARY
132 Stamina
132 Primary Attributes
21.4 Crit Chance
7.9 Potency
7.9 Crit Bonus
66.9 Haste
7.8 Reuse Speed
Slots
Charm

Level
95

All Priests
Effects:
Soothing Wave
When Equipped:
  Increases STA and WIS of caster by 25.0.
  Increases Potency of caster by 2.0.
  Increases Haste of caster by 40.0.
Adornment Slots:
White, White
LORE-EQUIP  ATTUNEABLE  

Sanctuary II (Journeyman)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
HANDCRAFTED
Target
Group (AE)
Power
255
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
20.6 seconds
Level
95

Templar
Effects:
  Applies Holy Intercession. Lasts for 30.0 seconds.
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 508 - 620.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects

Sanctuary II (Expert)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell no longer has a chance to break when damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
255
Casting
2 seconds
Recovery
0.5 seconds
Recast
140 seconds
Duration
26.3 seconds
Level
95

Templar
Effects:
  Applies Holy Intercession. Lasts for 30.0 seconds.
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 711 - 869.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects

Mighty Elixir of Fortitude
MASTERCRAFTED FABLED
Casting
3 seconds

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Duration
0.1
Recast
10 seconds
Level
91

Effects:
Elixir of Fortitude
Applies Elixir of Fortitude when Activated. Lasts for 4 hours.
  Increases STR of caster by 49.5.
  Increases STA of caster by 49.5.
  Gives caster an extra 3.0% mitigation to their worn armor.

Fortified Crag of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
185 Ability Mod
Slots
Charm

Level
90

Effects:
Titan's Mettle IX
When Equipped:
  When any damage is received this spell has a 10% chance to cast Titan's Mettle IX on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
  Heals caster for 1,968 - 2,406.
  Increases Mitigation of caster vs physical damage by 1,034.
  Must not be engaged in pvp combat
  Cannot be modified except by direct means
  This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  
Kaiel
100 Warden
Item Discoveries
Kaiel was first to discover 37 items* on their server**.
Item Discovery Date
Ethermancy (Expert)2017-02-05 10:00:14 AM   
Ethermancy (Journeyman)2016-12-08 10:53:04 PM
Implosion (Journeyman)2016-12-08 10:45:17 PM
Siphoned Fervor (Journeyman)2016-11-21 03:54:13 AM
Ethershadow Assassin (Journeyman)2016-12-07 07:52:05 AM
Azure Charm of Revelations2013-05-11 10:12:12 PM
Sanctuary II (Journeyman)2013-04-30 08:09:16 PM   
Advanced Sage Volume 922013-04-30 08:06:21 PM   
Advanced Sage Volume 912013-04-30 08:06:20 PM   
Advanced Sage Volume 952013-04-30 08:06:24 PM
Advanced Sage Volume 942013-04-30 08:06:23 PM
Advanced Sage Volume 932013-04-30 08:06:23 PM
Sanctuary II (Expert)2013-04-30 08:09:48 PM
Sage Essentials Volume 952013-04-30 08:05:52 PM
Sage Essentials Volume 942013-04-30 08:05:51 PM
Sage Essentials Volume 932013-04-30 08:05:50 PM
Sage Essentials Volume 922013-04-30 08:05:49 PM
Sage Essentials Volume 912013-04-30 08:05:48 PM
Mighty Elixir of Fortitude2012-05-06 04:56:45 PM   
Fortified Crag of the Mountain2011-12-18 08:13:40 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).