Tainted Mutation (Celestial)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge
Effects:
• Decreases Potency of target by 20.7.
• When target falls below 4% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
• Applies Tainted Mutation. Lasts for 30.0 seconds.
• Increases Fervor of caster by 10.0.
• Reduces target's health to 1.
• Grants a total of 1 trigger of the spell.
Necrotic Consumption (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
460 seconds
Level 20 Thaumaturge
Effects:
• Applies Essence of Necrosis. Lasts for 13.3 seconds.
• Increases Fervor of group members (AE) by 4.6, multiplied by increment stacks.
• This effect is multiplied by the number of targets struck up to 8.
• Inflicts 11,214 - 12,395 disease damage on targets in Area of Effect
• Must be hated by your current target.
Accretion (Master)
FABLED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
57.6 seconds
Level 18 Geomancer
Effects:
• Applies Accretion instantly and every 9.6 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 3.2, multiplied by increment stacks.
• Increases Fervor of caster by 6.4, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Elemental Overlord (Master)
FABLED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
580 seconds
Duration
72 seconds
Level 20 Elementalist
Effects:
• On a hostile ability cast this spell will cast Elemental Destruction on target of spell.
• Inflicts 9,349 - 9,538 heat damage on target.
• Inflicts 9,349 - 9,538 cold damage on target.
• This effect can only trigger once every 5.0 - 7.0 seconds.
Exsanguination (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
18 seconds
Level 18 Thaumaturge
Effects:
• Inflicts 4,357 - 9,050 piercing damage on target.
• Inflicts 3,486 - 7,240 piercing damage on target every 3.5 seconds.
• Reduces Bleedthrough of Target by 2.5%. This effect cannot stack from multiple casters.
Exsanguination (Grandmaster)
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
24.8 seconds
Level 18 Thaumaturge
Effects:
• Inflicts 6,100 - 12,669 piercing damage on target.
• Inflicts 4,880 - 10,136 piercing damage on target every 4.9 seconds.
• Reduces Bleedthrough of Target by 3.5%. This effect cannot stack from multiple casters.
Exsanguination (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
21 seconds
Level 18 Thaumaturge
Effects:
• Inflicts 5,592 - 11,614 piercing damage on target.
• Inflicts 4,473 - 9,291 piercing damage on target every 4.1 seconds.
• Reduces Bleedthrough of Target by 3.2%. This effect cannot stack from multiple casters.
Xenolith (Grandmaster)
MASTERCRAFTED FABLED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
49.5 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 5,961 points of all damage
• This ward is not affected by bleedthrough.
Necrotic Consumption (Grandmaster)
MASTERCRAFTED FABLED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
460 seconds
Level 20 Thaumaturge
Effects:
• Applies Essence of Necrosis. Lasts for 11.6 seconds.
• Increases Fervor of group members (AE) by 3.7, multiplied by increment stacks.
• This effect is multiplied by the number of targets struck up to 8.
• Inflicts 11,214 - 12,395 disease damage on targets in Area of Effect
• Must be hated by your current target.
Blood Contract II (Expert)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
9.6 seconds
Level 20 Thaumaturge
Effects:
• Inflicts 4,823 - 10,017 disease damage on target.
• Inflicts 3,858 - 8,014 disease damage on target every 1.3 seconds.
• Heals caster for 3,960 - 8,225.
• Heals caster for 3,168 - 6,580 every 1.3 seconds.
Erosion II (Expert)
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 6,752 - 14,024 piercing damage on target.
• Inflicts 5,402 - 11,219 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 750.5.
Ethermancy II (Grandmaster)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 24.8 seconds.
• Increases Potency of group members (AE) by 37.0, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Frozen Heavens II (Expert)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED LEGENDARY
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 28,135 cold damage on targets in Area of Effect.
Frozen Heavens II (Grandmaster)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
MASTERCRAFTED FABLED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 30,693 cold damage on targets in Area of Effect.
Obsidian Mind II (Expert)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
11.2 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 7.7%.
• Increases Fervor of group members (AE) by 15.4.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Virulent Outbreak II (Grandmaster)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge
Effects:
• Inflicts 22,948 - 47,660 disease damage on target encounter.
Septic Strike II (Adept)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Thaumaturge
Effects:
• Inflicts 21,718 - 45,106 disease damage on target.
Essence of the Divine
This stone can be used to imbue its essence into a weapon.
FABLED
NO-VALUE
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Item Discoveries |
Dewaltee was first to discover 18 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).