Cacophony of Blades II (Grandmaster)
A short duration song that grants the dirge's group increased attack speed, with additional disease damage with every melee strike from a primary-handed weapon.
FABLED
Target
Group (AE)
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Level
76
Dirge
Effects:
• Increases Haste of group members (AE) by 66.7.
• On a hit this spell will cast Blade Chime on target of attack.
• Inflicts 108 - 180 disease damage on target
Incarcerate IV (Grandmaster)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
17.2 seconds
Resistability
24.0% Easier
Level
77
Inquisitor
Effects:
• Roots target
• Stifles target
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root and Stifle effects of 51.6 seconds and duration is reduced to 5.7 seconds.
• Resistibility increases against targets higher than level 96.
Hunker Down II (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
19
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
27
Guardian
Effects:
• Decreases Haste of caster by 12.7.
• Increases Mitigation of caster vs physical damage by 454.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Provoke V (Grandmaster)
Interrupts the target and increases their hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
39
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
43.0% Easier
Level
45
Guardian
Effects:
• Interrupts target
• Increases Threat to target by 3,944 - 4,679
Moderate (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also decreases the target's hate generation.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
31
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
21
Guardian
Effects:
• Grants target a 26% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Decreases Hate Gain of target by 20.6.
Sever III (Grandmaster)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
42
Guardian
Effects:
• Inflicts 44 - 74 slashing damage on target
• Inflicts 60 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 15.4.
Battle Cry III (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
40
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 538.
Assault IV (Grandmaster)
A melee attack that strikes nearby enemies surrounding the guardian.
FABLED
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
49
Guardian
Effects:
• Inflicts 292 - 487 melee damage on targets in Area of Effect
Hunker Down III (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
28
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
41
Guardian
Effects:
• Decreases Haste of caster by 14.1.
• Increases Mitigation of caster vs physical damage by 689.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Concussion III (Grandmaster)
A melee attack that deals crushing damage and reduces target's casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
45
Guardian
Effects:
• Inflicts 157 - 261 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 22.7.
Plant II (Grandmaster)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
FABLED
Target
Caster
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
4.3 seconds
Level
46
Guardian
Effects:
• Forces targets in Area of Effect to change their selected target to caster.
• Increases Threat to targets in Area of Effect by 1,964
• Prevents targets in Area of Effect from changing targets
Assault II (Grandmaster)
A melee attack that strikes nearby enemies surrounding the guardian.
FABLED
Target
Caster
Power
42
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
21
Guardian
Effects:
• Inflicts 108 - 181 melee damage on targets in Area of Effect
Ruin II (Grandmaster)
A melee attack that decreases the target's offensive melee skills and deals additional slashing damage over time on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
25
Guardian
Effects:
• Inflicts 58 - 97 slashing damage on target
• Inflicts 24 - 29 slashing damage on target every 5 seconds.
• Decreases Slashing, Crushing and Piercing of target by 6.3.
Battle Cry II (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
26
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 349.
Forward Charge IV (Grandmaster)
Increases the guardian's offensive melee skills and strength, at the cost of decreased defense skill. This is the guardian's primary offensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
44
Guardian
Effects:
• Increases STR of caster by 114.9.
• Increases Fervor of caster by 0.9.
• Decreases Defense of caster by 13.2.
• Increases Slashing, Piercing and Crushing of caster by 33.3.
• The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
• Increases bleedthrough on target by 30%.
Precise Strike II (Grandmaster)
A very accurate melee attack that rarely misses.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
50
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
40
Guardian
Effects:
• Inflicts 224 - 373 melee damage on target
Taunting Assault (Grandmaster)
An area of effect melee attack that increases the target encounter's hate towards the guardian.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
43.0% Easier
Level
44
Guardian
Effects:
• Inflicts 127 - 211 melee damage on target encounter
• Increases Threat to target encounter by 3,284
Armored IV (Grandmaster)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
44
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 13.2.
• Increases Aggression of caster by 16.6.
• Increases Defense and Parry of caster by 26.6.
• Increases Mitigation of caster vs noxious and arcane damage by 163.
• Increases Mitigation of caster vs elemental damage by 1,626.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Gut Kick IV (Grandmaster)
An extra high damage single enemy attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
47
Guardian
Effects:
• Interrupts target
• Inflicts 152 - 253 crushing damage on target
Never Surrender III (Grandmaster)
Grants the guardian a chance to shield an ally from melee attacks, by allowing the target a chance to use the guardian's avoidance check after their own avoidance check. This also increases the guardian's parry skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
63
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
46
Guardian
Effects:
• Grants target a 47% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Parry of caster by 11.6.
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Item Discoveries |
Nautte was first to discover 289 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).