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Did You Know?
Dethdlr's Adornment Calculator has been rewritten to support all level 90-100 adornments. If you click the Adorn Calc () button when viewing a Character, you'll be taken to the calculator with your existing adornments already populated, making it even easier to build a shopping list for adornments!
Welcome to EQ2U!
EQ2Wire is proud to offer a website built on the EQ2 Data Feeds API. As a guest, you get all the functionality of the original EQ2Players site such as searching for Characters, Guilds, Items, and Spells in EverQuest II.
Please take a few moments to Register an account with EQ2U.
It's fast, free, and painless and you'll gain access to a growing pool of features to improve your characters and gameplay. With an account, you'll be able to remember your characters and those of your Friends and Guildmates, then build Item Wishlists and save Beetny.com AA specs right on your character.
We are working diligently to add additional features like Quests, NPCs, Loot, and add more guided information to the site. PLEASE read the Help & FAQs page as it contains answers to a lot of questions you may have.
EQ2 Quick Search
EQ2Wire News Feed
May 4, 2016, 12:43 pm
EQ2, Game Updates & Maintenance
EQ2Traders maven Niami Denmother has delivered another extensive writeup for the recent Game Update 100: The Siege of Zek. Her site documents the new recipes and crafting which are now available for All Access subscribers: Meanwhile EQ2Library has developed an entire GU100: Zek  the Scourge Wastes page with copious information about this update: GU100 Overview […]
May 3, 2016, 8:10 am
EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding
From the EQ2 Forums: ZONES / POPULATION Lowered the hit points of monsters in Level Agnostic dungeons. The Siege [Raid] Durtung should no longer be immune to the same damage types as his adds are immune to. Required resolve for all bosses have been lowered to compensate for duplicate classes in raid makeup. Sanctifier Goortuk […]
April 30, 2016, 6:36 pm
EQ2, Live Events
All hail the Overlord – the Freeport City Festival returns to the Commonlands from May 1-7! Spend City Tokens on local specialties, generic festival goods, appearance clothing, or food & drink. Make sure all your characters have finished the Freeport Postage Collection, speak to Kella Swampfoot to assist with festival quests, and achieve 119 seconds […]
April 29, 2016, 9:50 am
Daybreak Cash, EQ2
From Laylaih on the EQ2 Forums: New Mercenary Crates are now available in the Marketplace starting today, April 28th, 2016! The new Stormcaller series features mercenaries who are fashioned after the ever-popular Perrin Wanderhoof, and they use Fury class abilities! There are 10 new appearances for this popular mercenary, including some very unique and sought-after versions like this […]
April 29, 2016, 9:47 am
EQ2, Game Updates & Maintenance, Grouping, Itemization
From the EQ2 Forums: POPULATION / ZONE PROGRESSION Zek, The Scourge Wastes Killing Warrider Steeltusk before killing his lackeys will no longer result in them attacking you while invisible. Shard of Love The non-agnostic version of the zone has been re-added to the zone entrance in Everfrost for those who do not want to run […]
April 28, 2016, 2:15 pm
EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding
From Laylaih on the EQ2 Forums: The moment we’ve been talking about for months has finally arrived: it’s the launch day for GU100! Are you ready to voyage to the Scourge Wastes and take on terrifying new adversaries? Will you be scouting for shinies to complete over forty new collections? Is your heart ready to […]
April 27, 2016, 11:18 pm
Art, Appearance, Housing, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Time-Locked Exp Servers, Tradeskill
* fan-made logo From the EQ2 Forums: THE SIEGE OF ZEK The Orcish Wastes have been invaded! The Green Hood and Deathfist clan have been routed by a new breed of orc, The Scourge, who are preparing their armies to advance beyond the wastes. They must be stopped, or Norrath will be ruled by the […]
April 22, 2016, 9:55 pm
DBG Wants Feedback, EQ2, Game Updates & Maintenance, Grouping, Itemization, Raiding, Tradeskill
Game Update 100 “The Scourged Wastes” has been under invite-only beta for the last three weeks and tonight it will hit the Test server to allow for a bit of public testing prior to its April 28th launch. Bugs should be reported on the EverQuest II Bug Tracker. The full Test Update Notes can be […]
April 22, 2016, 3:42 pm
EQ2, General
From EverQuest2.com: We’re less than a week away from GU 100! Are YOU going to be ready to venture in to the new adventures that await you in the scourge wastes and beyond? Spend the next few days getting yourself (and maybe some of your alts!) prepared with MEMBERS ONLY bonuses: Bonus XP Double Guild […]
April 21, 2016, 5:04 pm
EQ2, Game Updates & Maintenance
From Chris “Chrol” Garlick on the EQ2 Forums: Timed treasure hunts return for GU100 – this time in Zek, the Scourge Wastes! Search the solo version of the Wastes for the solo level timed treasure hunts, or bring friends to the heroic wastes and take your chances with the heroic level timed treasure hunts. But be forewarned […]
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EQ2U Update Notes
May 3, 2016
  • Items now display Resolve stat and GREATER RELIC flag if they qualify.
  • Added Resolve stat to Item Search.
  • Gear Report now only returns characters from active servers.
April 29, 2016
  • Characters updated to support Resolve.
  • Increased Fervor hard cap to 200 on Characters.
April 9, 2016
  • Server dropdown menus on Character and Guild search now show active servers first.
  • We've removed the buttons for inactive servers from the Leaderboards page.
March 29, 2016
  • Fixed an issue where Character Discoveries was showing more than one discovery date.
January 13, 2016
  • Damaged Spirit Stones now display a notice that they can be crafted into functional ones.
  • All ToT dropped items now display which Infusing materials they can be Salvaged into.
December 29, 2015
  • Improved Item Search with multi-select Item Flags and Effect Name choices.
  • Added Weapon Damage Bonus and Fervor to Character Details.
December 17, 2015
  • Reloaded Quest data for the expansion.
December 9, 2015
  • Updated Recipes and Collections for the expansion.
  • Added Cepholex, Fathomlurker, and Poxfiend Lore & Legend Quests
December 8, 2015
  • Equipped items now show Infusing data.
  • The Terrors of Thalumbra Tradeskill line has been added to Tradeskill Report.
December 2, 2015
  • Guild Search now supports level 101-150 guilds.
November 30, 2015
  • Item Search now supports RELIC, PRESTIGE, LORE-EQUIP, etc.
November 28, 2015 November 25, 2015
  • We have preserved the Item Discovery data for the retired servers of Butcherblock, Crushbone, Everfrost, Freeport, Guk, Permafrost, Oasis, Nagafen, and Unrest.
  • We have added RELIC and PRESTIGE flags to items.
November 18, 2015
  • Personal and Guild Achievements for Terrors of Thalumbra have been added.
  • Added Cepholex, Fathomlurker, and Poxfiend Lore & Legend quests to L&L character tab.
September 30, 2015
  • Tradeskill Report - We're thrilled to introduce the Tradeskill Report to EQ2U. This feature allows you to see the progress of any number of characters on all of EQ2's main tradeskill quest lines. Nearly 300 quests are tracked in this checklist.
August 30, 2015
  • Our master Quest List and Recipe Book list can now be accessed directly from the Quick Search box on the EQ2U front page. You no longer need to navigate to a character first.
August 5, 2015
  • Character searches should no longer timeout because a Server (world) filter has been chosen.
July 30, 2015
  • When displaying the Minimum and Maximum damage on a Weapon, we now show the base amounts in Item Popups and the Item Details page.
  • Fixed an issue where weapon damage displayed on the stats column of the Character Details page maxed out at 32,767 (2^15-1).
July 29, 2015
  • PvP Leaderboards -- We've added Leaderboards for PvP City Kills, Wild Kills, and Deaths. We'll add PvP Kills vs Deaths Ratio and PvP Total Kills next week.
April 19, 2015 March 13, 2015
  • Tooltips -- The stats in the left column of Character Details pages now all have helpful (We hope!) tooltips.
March 9, 2015
  • Character Tabs have been adjusted to make room for a new tab -- Dethdlr's Adornment Calculator.
February 27, 2015
  • Collectibles! -- You may now browse all the Collectibles in Norrath, as well as view the rewards they offer. When viewing a Collectible item, it now links back to its collection.
  • Collection and Quest Reward Items -- Items which are a reward from a Quest or a completed Collection now link back to the Quest or Collection that awards them.
February 21, 2015
  • Added Refining, Experimenting, Transmuting, Accuracy, AE Autoattack, All Attributes, Arcane, Chance to Block, Elemental, Flying/Leaping/Gliding Speed, Flurry, Mitigation, Noxious, Strikethrough, Threat, Unconscious Health as searchable effects in Item Searches.
February 6, 2015
  • Contact Form -- In order to facilitate feedback, bug reports, and easier contact with our users, we've added a Contact Form accessible anywhere on EQ2U.
  • Fixed an issue preventing searching for Food and Drink of a specific level. Item searches now hide more irrelvant fields based on item type.
February 3, 2015
  • When using the Spell/Combat Art Browser (rather than viewing the Spells/CAs for a specific character), you'll now see Grandmaster and Ancient spell information, as well as buttons to view Expert and Grandmaster recipes.
January 9, 2015
  • We now support Equipment and Appearance Gear Sets. Look for the new buttons at the top of Character Details pages.
  • Gear Report has been revamped for Altar of Malice. In place of the now-unnecessary adornment slot pips, Armor slots now show gem slots (ie 4/4 Altar of Malice green gems). Columns have been added with Arcane, Noxious, Elemental, and Physical (Mitigation) Resists. Stamina and Health baselines have been increased.
  • Our Dungeon Maker pages now reflect a recent change where all EQ2 characters are automatically granted nearly all DM items and spawners.
January 3, 2015
  • Weapons which apply a specific damage type (Fire, Mental, Divine, etc.) now show it. Weapons now also show the correct raw minimum damage.
Read past EQ2U update notes from 2012-2014...
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