Vacuum Field IV (Master)
Reduces target encounter's poison and disease resist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
58
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
32.8% Easier
Level
41
Warlock
Effects:
• Decreases Combat Mitigation of target encounter by 1.0.
• Decreases Mitigation of target encounter vs noxious damage by 656.
Retaliate (Master)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
84
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
21.0% Easier
Level
40
Guardian
Effects:
• Inflicts 266 - 444 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 59.
Totemic Kite Shield
FABLED
11 Stamina
11 Primary Attributes
4 Combat Skills
Kite Shield
Slots
Secondary
Protection
661
Level
30
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
Grasping Bones II (Expert)
Briefly stuns the necromancer's target.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
87
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
4.4 seconds
Resistability
0.8% Harder
Level
30
Necromancer
Effects:
• Stuns target
• Epic targets gain an immunity to Stun effects of 13.1 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 49.
Ultraviolet Beam V (Journeyman)
Deals instant mental damage. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
29
Illusionist
Effects:
• Inflicts 102 - 138 mental damage on target.
Rejuvenation V (Journeyman)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
29
Mystic
Effects:
• Heals target for 259 - 317.
• Increases Max Health of target by 36.1.
Healing Fate II (Journeyman)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
48
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
34
Templar
Effects:
• When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
• Heals group members (AE) for 344.
Velocity II (Journeyman)
Increases the Multi-Attack Chance of target ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
65
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
34
Coercer
Effects:
• Increases Multi Attack of target by 39.5.
Hemorrhage V (Journeyman)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
29
Coercer
Effects:
• Interrupts target
• Inflicts 93 - 126 mental damage on target.
Ministration V (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
71
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
29
Inquisitor
Effects:
• Heals target for 229 - 280.
Mana Trickle (Journeyman)
Replenishes power over time for a short duration to target ally, at the cost of slowly draining the warlock's health.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Health
50
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
16 seconds
Level
33
Warlock
Effects:
• Increases power of target by 0.3 - 0.3% of caster's max power instantly and every 4 seconds.
• This effect cannot be critically applied.
Runic Armor III (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33
Mystic
Effects:
• Wards group members (AE) against 36 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 209.
• If not fighter
Wild Accretion II (Journeyman)
Heals all allies near the defiler.
HANDCRAFTED
Target
Group (AE)
Power
173
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
28
Defiler
Effects:
• Heals group members (AE) for 293 - 358.
Charm IV (Journeyman)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
191
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Resistability
12.0% Easier
Level
33
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 13.8.
• Increases Health Regen of target by 27.5.
• Certain enemies cannot be charmed
• Only affects targets level 51 and below
• Does not affect Epic targets
Forced Hesitation III (Journeyman)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
32 seconds
Resistability
12.0% Easier
Level
33
Coercer
Effects:
• Applies Blind. Lasts for 6.0 seconds.
• Blurs vision of target.
• Dazes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 36 seconds and duration is reduced to 10.7 seconds.
• Resistibility increases against targets higher than level 52.
Breeze II (Journeyman)
Increases in-combat power replenishment of the coercer's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 13.8.
Sacred Armor III (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
33
Inquisitor
Effects:
• Increases Max Health of group members (AE) by 8.4%.
• Increases Mitigation of group members (AE) vs physical damage by 209.
• If not fighter
Holy Armor III (Journeyman)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
33
Templar
Effects:
• Increases Max Health of group members (AE) by 219.0.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 209.
• If not fighter
Boon of the Damned II (Journeyman)
An augmentation cast on the warlock's ally that grants a chance to increase their power and the warlock's power over time when the ally is hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the warlock's hate acquired in combat is transferred to that ally.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
46
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
33
Warlock
Effects:
• Causes 2% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Mana Boon on target. Lasts for 16.0 seconds.
• Increases power of target by 12 instantly and every 4 seconds.
• Increases power of caster by 12 instantly and every 4 seconds.
Forced Obedience II (Journeyman)
An impairment that decreases the offensive skills of an opponent and its surrounding allies.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
96
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
34
Inquisitor
Effects:
• Decreases Crushing, Piercing, Slashing and Ranged of target encounter by 10.1.
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Item Discoveries |
Must was first to discover 91 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).