Emberstrike IV (Journeyman)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
33
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
35
Ranger
Effects:
• Inflicts 183 - 306 heat damage on target
• You must be sneaking to use this ability.
Emberstrike III (Journeyman)
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
21
Ranger
Effects:
• Inflicts 103 - 172 heat damage on target
• You must be sneaking to use this ability.
Double Blast II (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes knocked down. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
30
Brigand
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 77 - 129 ranged damage on target
• Inflicts 77 - 129 ranged damage on target
• If weapon equipped in Ranged
Deadly Shot III (Journeyman)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Assassin
Effects:
• Inflicts 58 - 98 ranged damage on target
• Inflicts 58 - 98 ranged damage on target
• If weapon equipped in Ranged
Sneak Attack III (Journeyman)
An attack made from the side that deals moderate damage and stealths the ranger.
HANDCRAFTED
Target
Enemy
Range
Up to 10.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33
Ranger
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 130 - 218 melee damage on target
• Must be flanking or behind
Graceful Avoidance II (Journeyman)
Increases the defense skill of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
32
Troubador
Effects:
• Increases Defense of group members (AE) by 10.6.
Hamstring (Journeyman)
Deals damage and snares target on a successful hit.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
22
Swashbuckler
Effects:
• Inflicts 43 - 73 melee damage on target
• Slows target by 37.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Hangman's Noose II (Journeyman)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
16
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
23
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 2.4.
• Decreases Mitigation of target vs arcane damage by 506.
Singing Shot II (Journeyman)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
30
Troubador
Effects:
• Inflicts 60 - 100 mental damage on target
• Inflicts 60 - 100 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 49.
Rejuvenating Celebration (Journeyman)
Increases in-combat health regeneration and stamina of the troubador's group.
HANDCRAFTED
Target
Group (AE)
Power
43
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
30
Troubador
Effects:
• Increases STA of group members (AE) by 19.0.
• Increases Combat Health Regen of group members (AE) by 36.3.
Searing Shot III (Journeyman)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
30
Ranger
Effects:
• Inflicts 69 - 115 heat damage on target
• Inflicts 69 - 115 heat damage on target
• Requires bow or aim
Arctic Blast II (Journeyman)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
43
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
30
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 39.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 77 - 129 cold damage on target
• Inflicts 77 - 129 cold damage on target
• If weapon equipped in Ranged
Death's Door II (Journeyman)
Increases the agility, resistances, and base avoidance of the dirge. Additionally, this grants a chance at dealing disease damage to anyone that attacks the dirge.
HANDCRAFTED
Target
Caster
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
27
Dirge
Effects:
• Increases AGI of caster by 40.2.
• Adds 17.2% to base avoidance.
• Increases Mitigation of caster vs physical damage by 89.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 463.
• When damaged this spell has a 25% chance to cast Death Barrier on target's attacker.
• Inflicts 48 - 79 disease damage on target.
Massacre II (Journeyman)
A powerful stealthed attack that strikes nearby enemies.
HANDCRAFTED
Target
Caster
Power
105
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
33
Assassin
Effects:
• Inflicts 261 - 436 melee damage on targets in Area of Effect
• You must be sneaking to use this ability.
Holdup III (Journeyman)
Severely decreases target's resistance to Elemental and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
26
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
37
Brigand
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 41.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.3.
• Decreases Mitigation of target vs elemental damage by 814.
Torture II (Journeyman)
Decreases target's defense and trauma resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
22
Assassin
Effects:
• Decreases Combat Mitigation of target by 1.0.
• Decreases Defense of target by 7.3.
• Decreases Mitigation of target vs physical damage by 121.
Disarming Grin II (Journeyman)
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
70
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
40
Swashbuckler
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 59.
Masked Strike III (Journeyman)
An attack made from the side that deals moderate damage and stealths the assassin.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
31
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
12.0% Easier
Level
33
Assassin
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 118 - 198 melee damage on target
• Must be flanking or behind
Chaos Anthem (Journeyman)
Impairs the wisdom of target encounter and inflicts mental damage over time. This song requires a recurrent power cost to maintain.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
60 seconds
Resistability
12.0% Easier
Level
32
Troubador
Effects:
• Inflicts 38 mental damage on target encounter instantly and every 6 seconds.
• Decreases WIS of target encounter by 14.3.
Dead Calm (Journeyman)
Grants the dirge's group a chance to strike for additional disease damage on a successful attack.
HANDCRAFTED
Target
Group (AE)
Power
48
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
22
Dirge
Effects:
• On a combat hit this spell has a 12% chance to cast Crypt's Revenge on target of attack.
• Inflicts 37 - 62 disease damage on target
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Item Discoveries |
Sprat was first to discover 94 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).