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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
You can help support continued development by becoming an EQ2U Scholar (Patreon). Mercenaries are NOW AVAILABLE for EQ2U Scholars (Patreon supporters). Already a subscriber? Add your Patreon e-mail address.

Brainburst V (Grandmaster)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
63
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
45

Illusionist
Effects:
  Applies Migraine on termination.
  Inflicts 223 - 301 mental damage on target.
  Inflicts 102 - 125 mental damage on target instantly and every 6 seconds.

Rapidity III (Grandmaster)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
48

Illusionist
Effects:
  Increases Haste of target by 61.8.

Extract Mana VI (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
115
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
79

Illusionist
Effects:
  Increases power of caster by 98 instantly and every 4 seconds.

Prismatic Chaos II (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
42

Illusionist
Effects:
  On a combat hit this spell will cast Prismatic Shock on target of attack.
  Inflicts 305 - 373 mental damage on target.
  Grants a total of 3 triggers of the spell.

Nightmare III (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
42

Illusionist
Effects:
  Inflicts 72 - 88 mental damage on target instantly and every 6 seconds.
  Decreases Mitigation of target vs arcane damage by 706.

Regalia (Grandmaster)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
15 seconds
Resistability
24.0% Easier
Level
40

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 59.

Synergism II (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
49

Illusionist
Effects:
  On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
  Decreases Threat to target by 463 - 566
  If profession other than Fighter
  Inflicts 197 - 241 mental damage on target.

Ultraviolet Beam VI (Grandmaster)
Deals instant mental damage. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
53
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
43

Illusionist
Effects:
  Inflicts 245 - 331 mental damage on target.

Manatap II (Grandmaster)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
90
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
48

Illusionist
Effects:
  Decreases power of target encounter by 56 instantly and every 4 seconds.
  Increases power of group members (AE) by 38 instantly and every 4 seconds.

Speechless (Grandmaster)
Stifles and damages the illusionist's target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
51
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
16

Illusionist
Effects:
  Inflicts 136 - 167 mental damage on target.
  Stifles target
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 35.

Bewilderment (Grandmaster)
Stuns the target and nearby encounter members for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
59
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
1.2% Easier
Level
16

Illusionist
Effects:
  Stuns target encounter
  Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 35.

Nightmare (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
14

Illusionist
Effects:
  Inflicts 22 - 27 mental damage on target instantly and every 6 seconds.
  Decreases Mitigation of target vs arcane damage by 263.

Epiphany (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 10.4.

Nature's Salve (Grandmaster)
Instantly heals some of the target's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
3
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Level
1

Fury
Effects:
  Heals target for 22 - 27.
Ekibia
86 Beastlord
Item Discoveries
Ekibia was first to discover 34 items* on their server**.
Item Discovery Date
Brainburst V (Grandmaster)2016-11-13 08:03:15 PM
Rapidity III (Grandmaster)2016-11-13 08:06:23 PM
Extract Mana VI (Grandmaster)2016-11-13 09:33:30 PM
Prismatic Chaos II (Grandmaster)2016-11-13 08:08:34 PM
Nightmare III (Grandmaster)2016-11-13 08:07:34 PM
Regalia (Grandmaster)2016-11-13 08:14:39 PM
Synergism II (Grandmaster)2016-11-13 08:12:45 PM
Ultraviolet Beam VI (Grandmaster)2016-11-13 08:05:22 PM
Manatap II (Grandmaster)2016-11-13 08:11:33 PM
Speechless (Grandmaster)2016-12-03 03:50:29 PM
Bewilderment (Grandmaster)2016-11-03 07:30:41 PM
Nightmare (Grandmaster)2016-11-03 06:47:40 PM
Epiphany (Grandmaster)2016-11-03 07:31:46 PM
Nature's Salve (Grandmaster)2016-11-03 07:39:46 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).