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Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Chemistry of caster by 11.0.
• Increases success chance by 1.1%.
ORNATE LORE NO-TRADE NO-VALUE
Never-ending Bag of "The Good Stuff"
HANDCRAFTED
Slots
Charm
Level
60
Alchemist
Effects:
Overclocked Tools
Applies Overclocked Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Othmir Shell Armor
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Cloth Armor (Chest)
Mitigation
10
Level
90
All Crafters
Effects:
Othmir Nimble Fingers
Applies Othmir Nimble Fingers when Equipped.
• Increases the amount of progress gained by 5.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Cloak of the Master Alchemist
MASTERCRAFTED LEGENDARY
Slots
Cloak
Level
80
Alchemist
Effects:
Focused Proficiency
Applies Focused Proficiency when Activated. Lasts for 6 hours.
• Increases Chemistry of caster by 15.4.
• Increases success chance by 1.5%.
• The casting time of Focused Proficiency is 5.0 seconds and the reuse time of the spell is 10.0 seconds
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Strong Chaos Mead
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing damaging spell amount by 2%.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Mystical Linked Boots of the Skyraider
2/2 purple gem slots filled
FABLED
350 Primary Attributes
803 Stamina
30 Crit Bonus
30 Potency
43.8 Reuse Speed
55.8 Damage Per Second
4,3861184 Ability Mod
Leather Armor (Feet)
Mitigation
505
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Giant Seasoned Fruit Pie
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing damaging spell amount by 2%.
Mystical Linked Bracers of the Skyraider
2/2 purple gem slots filled
FABLED
535 Stamina
280 Primary Attributes
20 Crit Bonus
20 Potency
2,922 Ability Mod
Leather Armor (Forearms)
Mitigation
505
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Scholar's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Alchemist, Jeweler, Sage
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Band of Centered Energy
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
100
Effects:
Focused Energy II
When Equipped:
• Increases the wearer's Potency by 44%-110%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Critical Chance (Greater)
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Deadly Mixing Spoon
This innocuous looking implement can be fearsome in the right hands.
TREASURED
10 Stamina
3 Tradeskill XP
Two-Handed Crushing
Damage
70 - 210
(69.93 Rating)
Delay
4.0 seconds
Level
60
All Crafters
Effects:
Doom
When Equipped:
• Increases success chance by 10.0%.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Wand of Unfound Etyma
This weapon appears to be made of calcified ancient dragon bones
FABLED
372 Primary Attributes
648 Stamina
22.4 Crit Bonus
124.4 Crit Chance
22.4 Potency
7.8 AE Auto
62.1 Multi Attack
Spell Autoattack Weapon (Focus)
Ranged
Damage
263 - 1,493
(219.52 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
95
All Mages, All Priests
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Astral Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
HEIRLOOM NO-VALUE
Truespirit's Legacy
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Truespirit's Legacy
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 12%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Xiocite Cadmium Band
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
100
Effects:
Saving Grace II
When Equipped:
• When damaged this spell will cast Saving Grace II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 65.0, multiplied by increment stacks.
• Decreases DPS of target by 65.0, multiplied by increment stacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
This character has 862,147 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,872 health per tick while out-of-combat.
This character has a Maximum Power pool of 131,977. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,665 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 163,453 whatsits.
This character resists Noxious damage in the amount of 163,203 whatsits.
This character resists Arcane damage in the amount of 163,003 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 912% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 52,256, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 10.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
114.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.27475 seconds, a 90.1% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 16.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.