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• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
NO-VALUE
Malice Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Stud of Deranged Unity
LEGENDARY
500 Stamina
246 Primary Attributes
19,032 Resistances
52 Combat Skills
3.90.7% AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
6.2 Ability Casting Speed
Infused Stats:
Slots
Ear
Level
98
All Priests
Effects:
Unity II
When Equipped:
• Inflicts 77,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 25.3%-48.4% and heals the wearer's allies for 2% to 10.75% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Critical Chance (Greater)
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• On any combat or spell hit this spell may cast Practiced Strike III on target of attack. Triggers about 3.0 times per minute.
• Inflicts 125,000 slashing damage per time this effect triggers on the same target. Stops growing after 45 triggers. Restarts if this does not trigger on that target for over a minute.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Mystical Linked Greaves of the Skyraider
2/2 purple gem slots filled
FABLED
1,200 Stamina
419 Primary Attributes
39.9 Crit Bonus
39.9 Potency
7319.7% Casting Speed
149 Damage Per Second
Infused Stats:
Leather Armor (Legs)
Mitigation
541
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
NO-VALUE
Ethereal Rune: Power
ETHEREAL
Adds the following to an item:
5 Crit Bonus
5 Potency
Type:
Purple Adornment
Slots:
Head, Chest, Legs
Level
92
NO-VALUE
Vicious Torque of Finishing
FABLED
594 Stamina
293 Primary Attributes
21.8 DPS
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.221.5% Haste
3.8 Ability Reuse Speed
Infused Stats:
Slots
Neck
Level
100
Effects:
The Finisher III
When Equipped:
• Increases Potency of caster by 52.0.
• Improves the potency of all abilities by 110% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Forerunner's Cognizance
FABLED
Adds the following to an item:
Duration
4 hours
Type:
Temporary Adornment
Slots:
Primary
Level
95
Effects:
Forerunner's Cognizance
When Equipped:
• Increases Potency of caster by 5.0.
• Increases Casting Speed of caster by 15.0%.
• Increases Reuse Speed of caster by 15.0%.
NO-VALUE
Foundations of Adamant
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Foundations of Adamant
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's mitigation vs all damage by 2,112
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
The Catharsis of Hate
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
7.8 AE Auto
62.3 Multi Attack
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
391 - 2,218
(326.11 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM
Incandescent Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Truespirit's Legacy
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Truespirit's Legacy
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 18%
• Cannot be modified except by direct means
NO-VALUE
Mithril Ring of Amplified Power
This ring glows blue and has virtually no weight to it at all.
FABLED
717 Stamina
370 Primary Attributes
26,832 Resistances
71 Combat Skills
21.817.4% DPS
7.8 Casting Speed
22.2 Potency
5 Mitigation Increase
22.2 Crit Bonus
12.52.4% Reuse Speed
Infused Stats:
Slots
Finger
Level
100
Effects:
Amplifying Power III
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 46%-92%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Critical Chance (Greater)
This will grow in power as you slay bosses in the Temple of Veeshan: Guardian's Edifice.
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Effects:
Dragonsbane
When Equipped:
• Protects the wearer from powerful Draconic abilities within Temple of Veeshan! This protection does not take effect for a few seconds after a resurrection.
• On any combat or spell hit this spell may cast Practiced Power III on the group. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Increases the group's Potency by 0.9 times the number of times this effect has triggered. The counter resets when the wearer leaves combat. Cannot surpass 54 Potency.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
1,111 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Lodestone
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
24.9 Casting Speed
4.9 Ability Recovery Speed
34.8 Damage Per Second
2,495 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Raw Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
NO-VALUE
Split-Second Salvation
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Split-Second Salvation
When Equipped:
• Applies Split-Second Salvation instantly and every 15 seconds. Lasts for 1 minute.
• Applies once every 15 seconds
• Only works on damage
• Will absorb all damage when the amount is greater than 50% of the target's maximum health. This spell will absorb a total of 1 attack.
• If above level 92
• Cannot be modified except by direct means
• Increases Potency of caster by 20.0.
• This effect does not stack with itself when adorned on multiple items
This belt is woven from the skin of the mighty Vulak'Aerr. 1/1 prismatic gem slot filled.
FABLED
742 Stamina
327 Primary Attributes
417 Combat Skills
107.6 Crit Chance
0.7 Ability Doublecast
Infused Stats:
Slots
Waist
Level
95
Effects:
Shared Dragonsbane
Applies Shared Dragonsbane when Activated.
• Protects the group from powerful Draconic abilities within Temple of Veeshan!
Dragonsbane
When Equipped:
• Protects the wearer from powerful Draconic abilities within Temple of Veeshan! This protection does not take effect for a few seconds after a resurrection.
This character has 862,147 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,872 health per tick while out-of-combat.
This character has a Maximum Power pool of 131,977. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,665 power per tick while out-of-combat.
This character runs 95% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 163,453 whatsits.
This character resists Noxious damage in the amount of 163,203 whatsits.
This character resists Arcane damage in the amount of 163,003 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 912% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 52,256, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 10.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
114.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.27475 seconds, a 90.1% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 16.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.