Allegretto (Apprentice)
Increases the attack speed of the troubador's group.
Target
Group (AE)
Power
32
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
14
Troubador
Effects:
• Increases Haste of group members (AE) by 8.3.
Alleviation (Apprentice)
Heals all allies near the inquisitor.
Target
Group (AE)
Power
75
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
14
Inquisitor
Effects:
• Heals group members (AE) for 103 - 125.
Disorientation (Apprentice)
Reduces the hate of all enemies near the inquisitor and stuns them for a short duration.
Target
Caster
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
2.5 seconds
Level
13
Inquisitor
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 1,234
• Decreases Combat Mitigation of caster by 0.2.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 7.5 seconds and duration is reduced to 0.8 seconds.
Lucan's Pact II (Apprentice)
Greatly increases defense, aggression, base avoidance, stamina, physical and noxious damage mitigation at the cost of offensive melee skills. This is the shadowknight's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
16
Shadowknight
Effects:
• Reduces physical damage done to caster by 5%.
• Increases STA of caster by 25.1.
• Adds 2.9% to base avoidance.
• Decreases Crushing, Piercing and Slashing of caster by 3.6.
• Increases Aggression and Defense of caster by 4.6.
• Increases Mitigation of caster vs noxious damage by 328.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Converge (Apprentice)
An augmentation cast on the wizard's ally that grants a chance to instantly increase their power and the wizard's power when they are hit in melee combat. This spell does not require any concentration, but can only be maintained on a single ally. If that ally is a fighter, then a small amount of the wizard's hate acquired in combat is transferred to that ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
18
Wizard
Effects:
• Causes 2% Threat to transfer to target when in combat
• If Fighter
• When damaged with a melee weapon this spell has a 10% chance to cast Concurrence on target.
• Increases power of target by 9.
• Increases power of caster by 9.
Battery and Assault II (Apprentice)
Two quick attacks. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
18
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
12
Brigand
Effects:
• Inflicts 28 - 47 melee damage on target
• Inflicts 28 - 47 melee damage on target
Dire Balm (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
4
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
1
Defiler
Effects:
• Heals target for 16 - 20.
Daelis' Dance of Blades (Apprentice)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
13
Troubador
Effects:
• Increases AGI of caster by 26.4.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs physical damage by 37.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 193.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 19 - 32 mental damage on target.
Thorncoat II (Apprentice)
An augmentation placed on the warden's ally, that deals instant piercing damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
23
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
10
Warden
Effects:
• When damaged with a melee weapon this spell will cast Thorns on target's attacker.
• Inflicts 3 piercing damage on target.
• This effect can only trigger once every 0.5 - 2.5 seconds.
Icefall II (Apprentice)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Target
Enemy
Range
Up to 30.0 meters
Power
25
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
11
Warden
Effects:
• Inflicts 68 - 83 cold damage on target.
• Inflicts 68 - 83 cold damage on target.
• If target is elemental
Ice Spears II (Apprentice)
Deals cold damage over time and decreases target's elemental resistance.
Target
Enemy
Range
Up to 35.0 meters
Power
18
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
13
Wizard
Effects:
• Inflicts 6 - 11 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 141.
Vital Transfer (Apprentice)
Converts some of the wizard's health into power.
Target
Caster
Health
43
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
13
Wizard
Effects:
• Increases power of caster by 1.3 - 1.4% of caster's max power.
• This effect cannot be critically applied.
Ceremonial Blade (Apprentice)
Two quick attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
17
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
11
Troubador
Effects:
• Inflicts 19 - 32 mental damage on target
• Inflicts 19 - 32 mental damage on target
Perfect Shrill II (Apprentice)
Does a moderate amount of mental damage to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
22
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
25.2% Easier
Level
12
Troubador
Effects:
• Inflicts 88 - 147 mental damage on target.
Street Smarts (Apprentice)
Increases the base avoidance, agility, physical resistance, and spell resistance of the brigand.
Target
Caster
Power
20
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
13
Brigand
Effects:
• Increases AGI of caster by 15.8.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 193.
• Increases Mitigation of caster vs physical damage by 218.
Imprecate II (Apprentice)
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
10 seconds
Resistability
25.2% Easier
Level
9
Defiler
Effects:
• Inflicts 28 - 34 disease damage on target.
• Decreases Combat Mitigation of target by 0.1.
• Decreases Mitigation of target vs noxious damage by 113.
Incinerate III (Apprentice)
Deals unresistable heat damage over time to an enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
14 seconds
Level
17
Wizard
Effects:
• Inflicts 10 - 16 heat damage on target instantly and every 2 seconds.
Nature's Embrace II (Apprentice)
Replenishes a large amount of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
56
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
10
Warden
Effects:
• Heals target for 60 - 73.
• Heals target for 8 - 9 every second.
Untamed Regeneration (Apprentice)
Heals all allies near the fury.
Target
Group (AE)
Power
74
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Level
14
Fury
Effects:
• Heals group members (AE) for 102 - 125.
Nature's Salve III (Apprentice)
Instantly heals some of the target's health.
Target
Friend
Range
Up to 20.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Level
15
Fury
Effects:
• Heals target for 92 - 113.
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Item Discoveries |
Malifica was first to discover 209 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).