Ignore Pain V (Apprentice)
Heals a percentage of the bruiser's health.
Target
Caster
Power
99
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
6 seconds
Level
48
Bruiser
Effects:
• Heals caster for 21.7 - 26.5% of caster's max health.
• This effect cannot be critically applied.
• When any damage is received this spell will cast Thickened Calluses on target.
• Heals target for 54 - 66.
• Grants a total of 1 trigger of the spell.
• The healing of this spell cannot be modified except by direct means
Impale III (Apprentice)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
41
Assassin
Effects:
• Inflicts 72 - 120 piercing damage on target
• Inflicts 20 - 33 piercing damage on target instantly and every 4 seconds.
Arctic Talon II (Apprentice)
A melee punch attack that dazes the opponent on a successful hit, preventing them from auto attacks for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
12.0% Easier
Level
44
Monk
Effects:
• Inflicts 143 - 239 cold damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 63.
Holy Circle IV (Apprentice)
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members.
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
49
Paladin
Effects:
• Inflicts 123 - 206 divine damage on targets in Area of Effect
• Heals group members (AE) for 2.6 - 3.2% of caster's max health.
• This effect cannot be critically applied.
Hidden Shot II (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
112
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
40
Ranger
Effects:
• Inflicts 506 - 844 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
Rock Skin (Apprentice)
Snares the bruiser and reduces their weapon damage while greatly increasing trauma mitigation.
Target
Caster
Power
84
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
40
Bruiser
Effects:
• Decreases Weapon Damage of caster by 50.0.
• Slows caster by 84.2%.
• Increases Mitigation of caster vs physical damage by 760.
Mend V (Apprentice)
Heals a percentage of target's health and cures noxious impairments.
Target
Friend
Range
Up to 15.0 meters
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Level
48
Monk
Effects:
• Dispels 51 levels of noxious hostile effects on target
• Heals target for 27.2 - 31.3% of caster's max health.
• This effect cannot be critically applied.
• The healing of this spell cannot be modified except by direct means
Shoulder Charge III (Apprentice)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
57
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
41
Bruiser
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 54 - 163 melee damage on target
Singing Shot III (Apprentice)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
44
Troubador
Effects:
• Inflicts 80 - 134 mental damage on target
• Inflicts 80 - 134 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 63.
Daro's Dull Blade IV (Apprentice)
An attack made from the side that deals moderate damage and impairs target's combat attack damage.
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Resistability
12.0% Easier
Level
47
Dirge
Effects:
• Inflicts 156 - 261 melee damage on target
• Decreases DPS of target by 18.6.
• Must be flanking or behind
Graceful Avoidance III (Apprentice)
Increases the defense skill of the troubador's group.
Target
Group (AE)
Power
63
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
46
Troubador
Effects:
• Increases Defense of group members (AE) by 13.1.
Misfortune's Kiss V (Apprentice)
A stealth attack that deals great damage and reduces the target's wisdom.
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
49
Dirge
Effects:
• Inflicts 302 - 504 melee damage on target
• Decreases WIS of target by 33.6.
• You must be sneaking to use this ability.
Jugular Slice III (Apprentice)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
Target
Enemy
Range
Up to 5.0 meters
Power
149
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
12.0% Easier
Level
48
Assassin
Effects:
• Inflicts 362 - 603 slashing damage on target
• Stifles target
• You must be sneaking to use this ability.
• Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 67.
Bum Rush IV (Apprentice)
An attack made from the side that deals moderate damage and interrupts the target.
Target
Enemy
Range
Up to 5.0 meters
Power
43
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
47
Brigand
Effects:
• Interrupts target
• Inflicts 156 - 261 melee damage on target
• Must be flanking or behind
Berserk Rage V (Apprentice)
Builds rage within the berserker, granting a chance at becoming berserk while in combat. While berserk, attack speed and Damage Per Second is increased.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
180 seconds
Level
48
Berserker
Effects:
• On any combat or spell hit this spell may cast Berserk on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Fervor of target by 0.2.
• Increases Haste of target by 14.6.
• Increases DPS of target by 14.6.
• When damaged this spell has a 30% chance to cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.2.
• Increases Haste of target by 14.6.
• Increases DPS of target by 14.6.
• On a kill this spell will cast Berserk on target. Lasts for 10.0 seconds.
• Increases Fervor of target by 0.2.
• Increases Haste of target by 14.6.
• Increases DPS of target by 14.6.
Arctic Blast III (Apprentice)
Two precise ranged attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
44
Swashbuckler
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 36.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 104 - 173 cold damage on target
• Inflicts 104 - 173 cold damage on target
• If weapon equipped in Ranged
Frenzy (Apprentice)
Attacks the target up to 3 times. If one of these attacks misses, the successive ones will miss automatically.
Target
Enemy
Range
Up to 5.0 meters
Power
82
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
44
Berserker
Effects:
• Inflicts 47 - 143 melee damage on target
• Inflicts 59 - 179 melee damage on target
• Inflicts 71 - 215 melee damage on target
Frozen Palm IV (Apprentice)
A high damage melee attack that costs the monk's health instead of power.
Target
Enemy
Range
Up to 5.0 meters
Health
93
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
45
Monk
Effects:
• Inflicts 166 - 277 cold damage on target
Armored IV (Apprentice)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
44
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 1.4% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 13.2.
• Increases Aggression of caster by 9.4.
• Increases Defense and Parry of caster by 15.0.
• Increases Mitigation of caster vs noxious and arcane damage by 92.
• Increases Mitigation of caster vs elemental damage by 920.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Barroom Negotiation III (Apprentice)
An attack that strikes all enemies surrounding the brigand. Anyone hit by this attack gets interrupted.
Target
Caster
Power
87
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
42
Brigand
Effects:
• Interrupts targets in Area of Effect
• Inflicts 135 - 225 melee damage on targets in Area of Effect
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Item Discoveries |
Tkila was first to discover 564 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).