Crippling Arrow III (Apprentice)
A precise ranged attack that cripples target's parry and deflection skills.
Target
Enemy
Range
2.0 - 25.0 meters
Power
99
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
48
Ranger
Effects:
• Inflicts 292 - 487 ranged damage on target
• Decreases Deflection and Parry of target by 27.4.
• Requires bow or aim
Death Cloud IV (Apprentice)
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.
Target
Caster
Power
91
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
49
Shadowknight
Effects:
• Inflicts 144 - 240 disease damage on targets in Area of Effect
• Inflicts 62 - 76 disease damage on targets in Area of Effect every 6 seconds.
Provoke V (Apprentice)
Interrupts the target and increases their hate towards the guardian.
Target
Enemy
Range
Up to 15.0 meters
Power
39
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
34.0% Easier
Level
45
Guardian
Effects:
• Interrupts target
• Increases Threat to target by 2,508 - 2,924
Bloody Reminder III (Apprentice)
A penetrating attack that deals significant damage over time.
Target
Enemy
Range
Up to 10.0 meters
Power
56
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
40
Ranger
Effects:
• Inflicts 23 - 39 melee damage on target
• Inflicts 63 piercing damage on target instantly and every 2.6 seconds.
Daring Advance III (Apprentice)
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
41
Brigand, Swashbuckler
Effects:
• On a melee hit this spell may cast Interrupt on target of attack. Triggers about 6.0 times per minute.
• Interrupts target
• Inflicts 39 melee damage on target
• Increases Fervor of caster by 5.0.
• Decreases Defense of caster by 12.3.
• Increases Piercing, Slashing, Ranged and Crushing of caster by 17.5.
Survival Instincts III (Apprentice)
Increases defense, parry, agility, and base avoidance while reducing the offensive melee skills of the ranger. This is the ranger's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46
Ranger
Effects:
• Increases AGI of caster by 34.0.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 19.3.
• Increases Parry of caster by 19.7.
• Increases Defense of caster by 26.2.
Daelis' Dance of Blades III (Apprentice)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
Target
Caster
Power
57
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
41
Troubador
Effects:
• Increases AGI of caster by 75.5.
• Adds 14.8% to base avoidance.
• Increases Mitigation of caster vs physical damage by 117.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 608.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 65 - 109 mental damage on target.
Rear Shot IV (Apprentice)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
89
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
43
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 36.7%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 325 - 542 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
One Hundred Hand Punch III (Apprentice)
Launches a flurry of attacks that cause high damage to the enemy. If any one attack misses the series stops at that attack.
Target
Enemy
Range
Up to 5.0 meters
Power
65
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
47
Bruiser
Effects:
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
• Inflicts 24 - 73 melee damage on target
Uppercut II (Apprentice)
Launches a punch attack that knocks down the target on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
91
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
44
Bruiser
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 119 - 359 melee damage on target
Crusade III (Apprentice)
Increases the wisdom, spell resistance, and healing of all the Paladin's allies.
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
47
Paladin
Effects:
• Increases WIS of raid and group members (AE) by 24.3.
• Increases Fervor of raid and group members (AE) by 0.5.
• If priest
• Increases Mitigation of raid and group members (AE) vs elemental, noxious and arcane damage by 89.
• Increases heal amounts of raid members by 2.97%.
Crippling Strike (Apprentice)
An attack that severely lowers target's defense on a successful hit from flanking or behind.
Target
Enemy
Range
Up to 5.0 meters
Power
91
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
44
Assassin
Effects:
• Inflicts 287 - 479 melee damage on target
• Decreases Defense of target by 18.8.
• Must be flanking or behind
Cunning Defense III (Apprentice)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
46
Assassin
Effects:
• Increases AGI of caster by 34.0.
• Adds 1.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 19.3.
• Increases Parry of caster by 19.7.
• Increases Defense of caster by 26.2.
Heroic Dash III (Apprentice)
An attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin.
Target
Enemy
Range
Up to 5.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
41
Paladin
Effects:
• Applies Knockdown. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 40 - 68 divine damage on target
• Increases Threat to target by 2,461
Controlled Rage II (Apprentice)
Decreases the berserker's attack rate and Multi-Attack Chance in exchange for increased defense for a short duration.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
40
Berserker
Effects:
• Increases Block Chance of caster by 10.0%.
• Decreases Haste of caster by 14.0.
• Decreases Multi Attack of caster by 14.0.
• Increases Parry of caster by 11.4.
• Increases Defense of caster by 11.4.
Inner Calm III (Apprentice)
Increases the monk's strength and spell mitigation.
Target
Caster
Power
84
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
40
Monk
Effects:
• Increases STR of caster by 29.4.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 741.
Faith Strike IV (Apprentice)
A melee attack that deals some damage and replenishes some of the paladin's health.
Target
Enemy
Range
Up to 5.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
43
Paladin
Effects:
• Inflicts 76 - 127 divine damage on target
• Heals caster for 1.9 - 2.3% of caster's max health.
• This effect cannot be critically applied.
Battle Cry III (Apprentice)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
Target
Group (AE)
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
40
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 304.
Sever III (Apprentice)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
52
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
42
Guardian
Effects:
• Inflicts 25 - 42 slashing damage on target
• Inflicts 34 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 8.7.
Clarion V (Apprentice)
Increases the target's hate towards the paladin, with increasing hate over time.
Target
Enemy
Range
Up to 15.0 meters
Power
39
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
6 seconds
Resistability
34.0% Easier
Level
45
Paladin
Effects:
• Increases Threat to target by 2,041 - 2,353 instantly and by 488 - 597 every 2 seconds thereafter
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Item Discoveries |
Tkila was first to discover 564 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).