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Scintillating Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Quickening Tynnonium Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
11 Casting Speed
3 Reuse Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
76
NO-VALUE NO-TRADE
Exceptional Symbol of the Paineel Guard
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
2.3 Reuse Speed
89 Ability Mod
Slots
Charm
Level
76
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
70
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Quickening Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
9 Casting Speed
2 Reuse Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
20
Chestguard of Seismic Upheaval
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
5.4 Haste
2.4 Reuse Speed
Chain Armor (Chest)
Mitigation
355
Level
78
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 230.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
Mistmoore's Cloak
FABLED
41 Primary Attributes
41 Stamina
16 Combat Skills
0.6 Crit Bonus
2 Crit Chance
2.8 Potency
4.6 Haste
71 Ability Mod
Slots
Cloak
Level
70
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
3.8 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
70
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Succulent Brutemarrow Infusion
HANDCRAFTED
Slots
Drink
Level
80
Satiation
High
Duration
30 minutes
Effects:
Target will Parry 2.2% of incoming attacks. Increases Power Regen of target by 120.0.
Incarnadine Earring
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
18 Combat Skills
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
2.5 Reuse Speed
95 Ability Mod
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Tunare's Wrath: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
70
Tunare's Wrath 1/2
Item Set Details:
(2) Applies Raw Power.
• Dispelled when target casts a combat art
• Dispelled when target casts a hostile spell
• Increases the potency of group members' next spell or combat art by 30.
• On a hostile spell cast this spell may cast Raw Power on the group. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
NO-VALUE
Earring of Sedition
LEGENDARY
46 Stamina
46 Primary Attributes
356 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Slots
Ear
Level
78
Effects:
Healing Wave
When Equipped:
• On a combat hit this spell may cast Healing Wave on the group. Triggers about 1.6 times per minute.
• Heals group members for 230.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
700 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
70
HEIRLOOM NO-VALUE
Tunare's Might: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
70
Tunare's Might 1/2
Item Set Details:
(2) +20 All +4% Crit Chance +30 str
NO-VALUE
Boots of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
105 Ability Mod
Chain Armor (Feet)
Mitigation
375
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Scintillating Adornment of Critical Chance (Superior)
Increases STA of target by 17.8. Target will Parry 2.2% of incoming attacks. Increases Health Regen of target by 190.0.
Battleshaman's Chainmail Armguards
TREASURED
47 Stamina
47 Primary Attributes
18 Combat Skills
2.1 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
95 Ability Mod
Chain Armor (Forearms)
Mitigation
302
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 188.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
4.2 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
80
HEIRLOOM NO-VALUE
Lamenting Ballads Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Dirge
Lamenting Ballads Set 1/6
Item Set Details:
(2) Applies Focus: Riana's Relentless Tune VI.
• Removes the concentration cost of Riana's Relentless Tune VI.
(4) Applies Focus: Cacophony of Blades II.
• Increases damage of Cacophony of Blades II by 100.
This character has 15,003 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 600 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,543. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 622 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 7,384 whatsits.
This character resists Noxious damage in the amount of 9,019 whatsits.
This character resists Arcane damage in the amount of 7,584 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,480, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 52.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 51.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.