EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 3.0. Increases Power Regen of target by 44.0.
Earhoop of Quill Counting
TREASURED
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
33 Ability Mod
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
azurite hoop
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Slots
Ear
Level
60
Adornment Slots:
White, Turquoise
Dwarven Work Boots
LEGENDARY, Dwarven Work Boots
13 Stamina
13 Primary Attributes
5 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
91
Level
25
All Fighters, All Priests, All Scouts
Effects:
Ward of Resistance
When Equipped:
• When damaged this spell has a 6% chance to cast Ward of Resistance on caster. Lasts for 8.0 seconds.
• Wards caster against 200 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Halcyon Plum Cake
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 3.0. Increases Health Regen of target by 44.0.
Blessed Ivy Engraved Bracers
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Forearms)
Mitigation
69
Level
20
Channeler, Warden
Adornment Slots:
White
LORE NO-TRADE
Blessed Ivy Engraved Gloves
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
69
Level
20
Channeler, Warden
Adornment Slots:
White
LORE NO-TRADE
Windwalker's Cap of Regrowth
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
204
Level
60
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
azurite band
24 Primary Attributes
24 Stamina
180 Resistances
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Green
Wind Scoured Researcher's Circlet
TREASURED
31 Primary Attributes
31 Stamina
235 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Wrist
Level
62
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Naturewalker's Leather Pants of the Sapient
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.1 Reuse Speed
Infused Stats:
Leather Armor (Legs)
Mitigation
208
Level
60
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
NO-TRADE
Necklace of Condensed Sunlight
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Slots
Neck
Level
66
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Runic Falchion of the Woods
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
3.2 Multi Attack
Infused Stats:
Sword
One-Handed Slashing
Damage
80 - 240
(53.28 Rating)
Delay
6.0 seconds
Level
60
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Blessed Fir Wand
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
24 - 138
(20.31 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
22
All Mages, All Priests
Effects:
Sparkling Blessing
When Equipped:
• On a spell cast this spell may cast Sparkling Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 20
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
topaz ring
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.2 Haste
Infused Stats:
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
topaz bracelet
24 Primary Attributes
24 Stamina
180 Resistances
9 Combat Skills
0.7 Casting Speed
0.6 Crit Chance
0.9 Potency
Infused Stats:
Slots
Wrist
Level
60
Adornment Slots:
White
Rusted Shield of the Barren Sky
TREASURED
31 Stamina
31 Primary Attributes
12 Combat Skills
1.1 Crit Chance
1.7 Potency
0.3 Crit Bonus
2.4 Haste
Infused Stats:
Round Shield
Slots
Secondary
Protection
324
Level
60
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
This character has 7,614 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 305 health per tick while out-of-combat.
This character has a Maximum Power pool of 7,639. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 459 power per tick while out-of-combat.
This character runs 49% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,437 whatsits.
This character resists Noxious damage in the amount of 2,854 whatsits.
This character resists Arcane damage in the amount of 2,924 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1814.5945945946
This character has a 34% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 34% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 224, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 8.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.