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(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Gnashtooth Protectors Charm
LEGENDARY
38 Primary Attributes
38 Stamina
15 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
4.6 Multi Attack
Infused Stats:
Slots
Charm
Level
70
All Fighters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE INFUSABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Adds mental damage to single target and AE taunts.
(6) Applies Focus: Unyielding Will.
• Grants the warrior a 50% chance to prevent Exploding Heart.
NO-VALUE
Crimson Helm of Horror
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
Infused Stats:
Plate Armor (Head)
Mitigation
545
Level
80
Berserker, Guardian, Paladin, Shadowknight
Effects:
Horrific Epiphany
When Equipped:
• On any combat or spell hit this spell may cast Horrific Epiphany on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• When any damage is received this spell has a 3% chance to cast Cerebral Mindlash on target. This effect normalizes based off of a three second triggering event.
• Inflicts 492 mental damage on caster.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Jewel of Animosity
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Effects:
Insomniatic Rage
When Equipped:
• Increases Hate Gain of caster by 10.0.
• On any combat or spell hit this spell may cast Insomniatic Rage on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases STR of caster by 150.0.
• Increases DPS of caster by 25.0.
• Increases Multi Attack of caster by 25.0.
• This has a recurring health cost of 500 per second. If the wearer does not have enough health to fuel the rage, the effect will expire.