EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 323.7.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Charm of Intensity
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
9.1 AE Auto
102.9 Crit Chance
1592.3 Potency
14.1 Block Chance
23,782 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 323.7.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
30
Etherium Chain Breastplate of Rage
HANDCRAFTED
839 Primary Attributes
2,280 Stamina
4,176 Power
41,805 Health
15 Resolve
362.2 Potency
20.9 Max Health
334.7 Haste
167.3 Multi Attack
18 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Plumewit Cloak of Celerity
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
141 Combat Skills
190.9 Crit Bonus
15 Resolve
9.1 AE Auto
102.9 Crit Chance
1592.3 Potency
32.6 Flurry
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ashenbone Java
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Potency of target by 16.0. Increases Crit Chance of target by 57.8. Increases Power Regen of target by 354.0.
Ember Earrings of Frenzy
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Earrings of Frenzy
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Boots of Endurance
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
14 Overcap Crit Bonus
3,837 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ashenbone Bread
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
90
Duration
45 minutes
Effects:
Increases AGI of target by 156.6. Increases INT of target by 156.6. Increases STR of target by 156.6. Increases WIS of target by 156.6. Increases STA of target by 202.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.3%. Increases Crit Bonus of target by 16.0. Increases Crit Chance of target by 57.8. Increases Health Regen of target by 354.0.
Etherium Chain Bracers of Rage
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
74.8 Casting Speed
314.2 Potency
16.5 Max Health
14 Overcap Crit Bonus
3,837 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Gauntlets of Endurance
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
17.4 Mitigation Increase
134 Haste
16.5 Max Health
14 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Helm of Endurance
HANDCRAFTED
724 Primary Attributes
1,828 Stamina
4,176 Power
41,805 Health
15 Resolve
18.4 AE Auto
314.2 Potency
17.4 Mitigation Increase
16.5 Max Health
14 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
698
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Ring of Blasting
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
25.8 Reuse Speed
23,782 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Ember Bracelet of Tension
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
1592.3 Potency
14.1 Block Chance
23,782 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Chain Greaves of Rage
HANDCRAFTED
839 Primary Attributes
2,280 Stamina
4,176 Power
41,805 Health
15 Resolve
254.3 DPS
23 AE Auto
362.2 Potency
20.9 Max Health
18 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Ember Necklace of Force
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
102.9 Crit Chance
1592.3 Potency
56.3 Haste
23,782 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Etherium Dagger of Energy
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
31.3 Casting Speed
283 Crit Chance
201 Potency
46.5 Haste
4,264 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
216 - 647
(215.66 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,233 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
ATTUNEABLE INFUSABLE
Entwood Longbow of Frenzy
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
82.5 DPS
283 Crit Chance
201 Potency
93.1 Haste
46.5 Multi Attack
Infused Stats:
Bow
Ranged
Damage
572 - 1,716
(286.01 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,233 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
ATTUNEABLE INFUSABLE
Ember Ring of Blasting
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
141 Combat Skills
190.9 Crit Bonus
15 Resolve
42.8 DPS
1592.3 Potency
25.8 Reuse Speed
23,782 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
ATTUNEABLE INFUSABLE
Ember Bracelet of Tension
HANDCRAFTED
606 Primary Attributes
900 Stamina
4,176 Power
13,932 Health
54,230 Resistances
144 Combat Skills
190.9 Crit Bonus
15 Resolve
17.9 Casting Speed
1592.3 Potency
14.1 Block Chance
23,782 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Etherium Dagger of Force
HANDCRAFTED
735 Primary Attributes
1,268 Stamina
4,176 Power
13,932 Health
147.7 Crit Bonus
15 Resolve
82.5 DPS
283 Crit Chance
201 Potency
43.1 Reuse Speed
2,132 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
216 - 647
(215.66 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 2.6%.
• Inflicts 1,023 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
This character has 4,812,736 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 192,885 health per tick while out-of-combat.
This character has a Maximum Power pool of 288,871. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,667 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 327,660 whatsits.
This character resists Noxious damage in the amount of 327,910 whatsits.
This character resists Arcane damage in the amount of 327,610 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1321.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 503,780, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 55.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
105.95 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
577 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 68.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 32.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.