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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
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Natural Selection IV (Master)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
61

Ranger
Effects:
  Inflicts 729 - 1,216 ranged damage on targets in Area of Effect
  You must be sneaking to use this ability.
  Requires bow or aim

Karana's Emblem of Faith
TREASURED
24 Primary Attributes
24 Stamina
162 Resistances
9 Combat Skills
0.7 Casting Speed
0.6 Crit Chance
0.9 Potency
Slots
Wrist

Level
54

Adornment Slots:
White
NO-TRADE  

Sanctuary (Master)
A group augmentation that prevents the group from being affected by control spells for a short duration. Control spells include any type of stun, mesmerize, root, stifle, daze, and fear. This spell has a 1% chance to break every time damage is received. In PVP combat, this will also make the caster's group immune to taunt effects.
FABLED
Target
Group (AE)
Power
151
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
55

Templar
Effects:
  Applies Holy Intercession. Lasts for 30.0 seconds.
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 335 - 410.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.
  Makes group members (AE) immune to Root effects
  Makes group members (AE) immune to Stifle effects
  Makes group members (AE) immune to Stun effects
  Makes group members (AE) immune to Fear effects
  Makes group members (AE) immune to Daze effects
  Makes group members (AE) immune to Mesmerize effects
  1% chance to dispel when target takes damage
  1% chance to dispel when target receives hostile action

Control Undead (Master)
Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
204
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
1500 seconds
Resistability
21.0% Easier
Level
55

Necromancer
Effects:
  Charms target
  Increases Melee Multiplier of target by 0.80.
  If outside an arena
  Certain enemies cannot be charmed
  Does not affect Epic targets

Mana Sieve (Adept)
Drains the health of the shadowknight's target and converts it into mana for the shadowknight.
TREASURED
Target
Enemy
Range
Up to 20.0 meters
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
52

Shadowknight
Effects:
  Inflicts 169 - 281 disease damage on target.
  Inflicts 42 - 70 disease damage on target every 4 seconds.
  Increases power of caster by 84 - 140.
  Increases power of caster by 18 - 30 every 4 seconds.

Timeless Pearl Earring
TREASURED
24 Primary Attributes
24 Stamina
156 Resistances
9 Combat Skills
0.6 Crit Chance
0.9 Potency
21 Ability Mod
Slots
Ear

Level
52

Adornment Slots:
White, Turquoise
LORE  ATTUNEABLE  

Symbol of Perpetual Darkness
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
0.1 Casting Speed
0.2 Potency
Type
Symbols

Slots
Secondary, Ranged

Level
40

Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  
Synx
100 Templar
Item Discoveries
Synx was first to discover 7 items* on their server**.
Item Discovery Date
Natural Selection IV (Master)2006-02-27 02:22:42 AM
Karana's Emblem of Faith2006-02-23 02:24:32 AM
Sanctuary (Master)2005-12-24 03:48:04 PM   
Control Undead (Master)2005-12-01 10:47:16 PM
Mana Sieve (Adept)2005-10-06 09:33:30 PM
Timeless Pearl Earring2005-10-23 08:06:35 PM
Symbol of Perpetual Darkness2005-05-07 06:20:40 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).