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Selekia Chanak
Selekia Chanak always dances like no one is watching. She is a master thief and an assassin in her spare time as well.Traits: Adventurous, Corrupt
FABLED
HEIRLOOM  

Shadowscream Accolade of Rage
MASTERCRAFTED LEGENDARY
2,352 Primary Attributes
4,721 Stamina
87,216 Power
138,783 Health
158,160 Resistances
759.9 Crit Bonus
220 Resolve
18.7 AE Auto
386.4 Crit Chance
7054.9 Potency
13.7 Flurry
Slots
Accolade

Level
120

ORNATE  ATTUNEABLE  MERC-ONLY  

Invigorated Graybeard Loyal Vambraces
FABLED
544 Primary Attributes
1,711 Stamina
91.1 Crit Bonus
46.6 Casting Speed
100.6 Potency
6 Resolve
37.1 Reuse Speed
7,156 Ability Mod
Plate Armor (Shoulders)

Mitigation
931

Level
100

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Invigorated Penumbrous Runic Chain Helm
LEGENDARY
499 Primary Attributes
1,631 Stamina
60 Crit Bonus
4 Resolve
66.2 Potency
85.3 Multi Attack
68.8 Reuse Speed
6,812 Ability Mod
Chain Armor (Head)

Mitigation
723

Level
100

All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
ATTUNEABLE  INFUSABLE  

Invigorated Uzulu Flayer Gussets
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
120.2 DPS
10.8 AE Auto
76.1 Potency
15.9 Max Health
4 Resolve
Plate Armor (Forearms)

Mitigation
868

Level
100

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Invigorated Stygian Tender's Gloves
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
57.6 Potency
15.5 Max Health
3 Resolve
10.3 Block
84.5 Haste
Leather Armor (Hands)

Mitigation
669

Level
100

Bruiser, Monk
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Invigorated Warsmith's Crusher Pauldrons
LEGENDARY
485 Primary Attributes
1,615 Stamina
52.2 Crit Bonus
21.1 AE Auto
57.6 Potency
3 Resolve
84.5 Multi Attack
14.9 Weapon Damage
Plate Armor (Shoulders)

Mitigation
822

Level
100

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Buckler of Iron-Forged Brellium
FABLED
540 Primary Attributes
1,178 Stamina
29.8 Crit Bonus
5 Resolve
19.5 Casting Speed
183.3 Crit Chance
36.4 Potency
31 Haste
3,940 Ability Mod
Buckler (Shield)

Slots
Secondary

Protection
1,515

Level
100

All Priests, All Scouts
Effects:
Soullich
When Equipped:
  On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 20.0 seconds. Triggers about 3.0 times per minute.
  Inflicts 6,369 disease damage on target.
  Increases Potency of caster by 40.0.
  Increases DPS of caster by 55.0.
  Increases Mitigation of caster vs noxious damage by 5,391.
  Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM  ATTUNEABLE  NO-VALUE  INFUSABLE  

Graybeard Loyal Vambraces
FABLED
544 Primary Attributes
1,711 Stamina
63.3 Crit Bonus
46.6 Casting Speed
70 Potency
6 Resolve
37.1 Reuse Speed
7,156 Ability Mod
Plate Armor (Shoulders)

Mitigation
931

Level
100

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Cloak of the High Magus
FABLED, RELIC
PRESTIGE
477 Primary Attributes
817 Stamina
502 Combat Skills
22.2 Crit Bonus
7 Resolve
0.9 Ability Doublecast
73.3 Crit Chance
32.5 Potency
11.5 Casting Speed
Slots
Cloak

Level
100

Wizard
Effects:
Fusion Mastery
When Equipped:
  Greatly increases the damage of Fusion.
  Cannot be modified except by direct means
All for One
When Equipped:
  Increases the wearer's Potency between 68 and 188 based on the potency of the wearer's group and raid members, including mercenaries.
  Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Rebuke IX (Grandmaster)
Impairment that interrupts the target and reduces the physical damage resistance of the target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
132
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
97

Templar
Effects:
  Interrupts target
  Decreases Combat Mitigation of target by 2.0.
  Decreases Mitigation of target vs physical damage by 1,996.

Holy Salvation VI (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100

Templar
Effects:
  On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
  Heals target for 3,150.
  Increases Mitigation of target vs physical damage by 1,848.
  Grants a total of 1 trigger of the spell.

Virtue VII (Grandmaster)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
132
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
99

Templar
Effects:
  Increases STR and WIS of target by 219.0.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 640.

Healing Fate VII (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
96

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 2,102.

Holy Intercession VIII (Grandmaster)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
FABLED
Target
Group (AE)
Power
495
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
99

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 790 - 966.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Incandescent Adornment of Noxious Resilience (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2,272 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96

HEIRLOOM  NO-VALUE  

stretch of leather
NO-VALUE  NO-TRADE  NO-ZONE  

sanded lumber
NO-VALUE  NO-TRADE  NO-ZONE  

hard metal ingot
NO-VALUE  NO-TRADE  NO-ZONE  

sturdy cloth
HANDCRAFTED
NO-VALUE  NO-TRADE  NO-ZONE  
Evafi
130 Templar
Item Discoveries
Evafi was first to discover 24 items* on their server**.
Item Discovery Date
Selekia Chanak2023-04-11 10:07:47 PM   
Shadowscream Accolade of Rage2020-12-27 11:36:00 PM
Invigorated Graybeard Loyal Vambraces2016-03-14 08:42:23 PM
Invigorated Penumbrous Runic Chain Helm2016-02-26 10:05:23 PM
Invigorated Uzulu Flayer Gussets2016-02-21 10:28:14 AM
Invigorated Stygian Tender's Gloves2016-03-11 10:16:19 PM
Invigorated Warsmith's Crusher Pauldrons2016-02-18 11:29:18 PM
Buckler of Iron-Forged Brellium2016-02-03 10:47:11 PM
Graybeard Loyal Vambraces2016-02-03 09:46:42 PM
Cloak of the High Magus2016-01-16 11:32:13 PM
Rebuke IX (Grandmaster)2015-12-05 08:44:05 PM
Holy Salvation VI (Grandmaster)2015-10-03 07:17:45 PM
Virtue VII (Grandmaster)2015-10-03 07:07:16 PM
Healing Fate VII (Grandmaster)2015-11-14 07:07:33 PM
Holy Intercession VIII (Grandmaster)2015-10-03 07:08:58 PM
Incandescent Adornment of Noxious Resilience (Greater)2015-03-13 11:09:49 PM
stretch of leather2012-09-09 02:50:49 PM
sanded lumber2012-09-09 02:52:55 PM
hard metal ingot2012-09-09 02:53:17 PM
sturdy cloth2012-09-09 02:52:17 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).