Triple Shot X (Master)
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
10980
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
125
Ranger
Effects:
• Inflicts 104,334 - 115,317 ranged damage on target
• Requires bow or aim
Singing Shot IX (Expert)
Two ranged attacks that deal mental damage. If one of these attacks misses, the successive ones will miss automatically. If every attack hits, the target becomes stifled for a short time. This requires a ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
2244
Casting
1 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Resistability
16.0% Easier
Level
111
Troubador
Effects:
• Inflicts 1,599 - 2,666 mental damage on target
• Stifles target
• If weapon equipped in Ranged
• Requires bow or aim
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 130.
Puncture XI (Expert)
A quick attack that lowers the target's attack speed.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
1504
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
111
Brigand
Effects:
• Inflicts 949 - 1,582 melee damage on target
• Decreases Haste of target by 34.3.
Painful Lamentations IX (Expert)
Does a medium amount of mental damage to the target encounter and interrupts them.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
1238
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
16.0% Easier
Level
111
Troubador
Effects:
• Interrupts target encounter
• Inflicts 1,541 - 2,568 mental damage on target encounter.
Gouge IX (Expert)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
2244
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
111
Brigand
Effects:
• Inflicts 1,894 - 3,158 melee damage on target
• Decreases Parry of target by 108.7.
• Must be in front of or flanking
Razor Edge IX (Expert)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
2244
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
16.0% Easier
Level
111
Swashbuckler
Effects:
• Inflicts 10,370 - 17,284 melee damage on target
• Decreases Parry of target by 108.7.
• Must be in front of or flanking
Flash of Steel XI (Expert)
A quick attack that lowers the target's combat attack damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
1504
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
111
Swashbuckler
Effects:
• Inflicts 949 - 1,160 melee damage on target
• Decreases DPS of target by 55.0.
Swarthy Deception V (Expert)
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
2244
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
111
Swashbuckler
Effects:
• Causes 25% Threat to transfer to target when in combat
Spine Shot IX (Expert)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
3367
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
16.0% Easier
Level
111
Assassin
Effects:
• Inflicts 5,742 - 9,571 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Quick Strike XI (Expert)
A quick attack that deals medium damage and does slashing damage over time.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 5.0 meters
Power
1504
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
111
Assassin
Effects:
• Inflicts 1,044 - 1,740 melee damage on target
• Inflicts 151 slashing damage on target every 4 seconds.
Deadly Shot X (Expert)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
2244
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
16.0% Easier
Level
111
Assassin
Effects:
• Inflicts 1,044 - 1,740 ranged damage on target
• Inflicts 1,044 - 1,740 ranged damage on target
• If weapon equipped in Ranged
Lightning Strike XI (Expert)
A quick attack that strikes with lightning, inflicting heat damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 10.0 meters
Power
1504
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
16.0% Easier
Level
111
Ranger
Effects:
• Inflicts 1,173 - 1,955 heat damage on target
Rear Shot X (Expert)
A ranged attack that deals very high damage from flanking or behind. If it lands, the target's movement speed is slower. It requires a bow.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
3367
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
111
Ranger
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 70.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 18,589 - 30,982 ranged damage on target
• Must be flanking or behind
• Requires bow or aim
Searing Shot X (Expert)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
2.0 - 25.0 meters
Power
2244
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
16.0% Easier
Level
111
Ranger
Effects:
• Inflicts 4,883 - 8,139 heat damage on target
• Inflicts 4,883 - 8,139 heat damage on target
• Requires bow or aim
Winds of Permafrost VIII (Adept)
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
2297
Casting
3 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
30 seconds
Resistability
12.0% Easier
Level
114
Warden
Effects:
• Inflicts 1,940 - 2,371 cold damage on target encounter.
• Decreases Piercing, Slashing and Crushing of target encounter by 43.1.
Dreadful Wrath VIII (Adept)
Inflicts massive disease damage to the target and slows their movement.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
7515
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
118
Shadowknight
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 57.6%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 1,483 - 2,472 disease damage on target.
Worn Blood Iron Oppressor's Headwrap
LEGENDARY
499 Primary Attributes
1,631 Stamina
51 Crit Bonus
56.3 Potency
4 Resolve
85.3 Multi Attack
68.8 Reuse Speed
6,812 Ability Mod
Leather Armor (Head)
Mitigation
675
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Infiltrator's Blue Iron Chain Shoes
LEGENDARY
57 Stamina
57 Primary Attributes
12 Combat Skills
2.5 Potency
1.6 Crit Bonus
12.5 Haste
9.5 Multi Attack
Chain Armor (Feet)
Mitigation
293
Level
70
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Wand of Obliteration
Charges
3/3
Duration
10 seconds
Recast
5 minutes
Effects:
Wand of Obliteration
Applies Wand of Obliteration when Activated. Lasts for 1.0 second.
• Instantly kills the target.
• If target is not a player or a player's pet or a mercenary
• If Target is not named
• If Target is not a boss
• Does not affect Epic targets
• Cannot be modified except by direct means
HEIRLOOM LORE-EQUIP NO-VALUE
|
|
Item Discoveries |
Phesin was first to discover 19 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).