Necklace of the Forest Fist
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1 Mitigation Increase
Slots
Neck
Level
50
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Cunning Defense IV (Master)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
60
Assassin
Effects:
• Increases AGI of caster by 75.2.
• Adds 2.5% to base avoidance.
• Decreases Slashing and Piercing of caster by 22.6.
• Increases Parry of caster by 43.2.
• Increases Defense of caster by 57.6.
Tranquil Vision IV (Master)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
82
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
60
Monk
Effects:
• Grants target a 54% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Deflection of caster by 14.4.
Divine Favor (Adept)
If the paladin receives damage that would be fatal, the paladin is instead healed and stifled and dazed for a short duration.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
180 seconds
Level
58
Paladin
Effects:
• On death this spell will cast Divine Favor on caster. Lasts for 12.0 seconds.
• Heals caster for 60.0% of max health.
• This effect cannot be critically applied.
• Dazes caster
• Stifles caster
• The healing of this spell cannot be modified except by direct means
• Grants a total of 1 trigger of the spell.
Double Up (Adept)
While active, the brigand's offensive combat arts will immediately strike a second time.
TREASURED
Target
Caster
Power
10980
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
58
Brigand
Effects:
• Instantly recasts any offensive Combat Art the brigand uses.
Crystallize Soul III (Master)
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit. This spirit can later be consumed to heal nearby allies. This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.
FABLED
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level
57
Defiler
Effects:
• On a kill this spell has a 30% chance to cast Crystallize Soul on caster. This effect normalizes based off of a three second triggering event.
• Summon 1 Crystallized Soul (Master)
Alleviation IV (Adept)
Heals all allies near the inquisitor.
TREASURED
Target
Group (AE)
Power
249
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
56
Inquisitor
Effects:
• Heals group members (AE) for 629 - 769.
Advanced Armorer Volume 57
UNCOMMON
Level
57
Armorer
Recipes:
Crippling Strike II (Adept)
An attack that severely lowers target's defense on a successful hit from flanking or behind.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
119
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
58
Assassin
Effects:
• Inflicts 514 - 858 melee damage on target
• Decreases Defense of target by 31.3.
• Must be flanking or behind
Gouge IV (Adept)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
57
Brigand
Effects:
• Inflicts 335 - 559 melee damage on target
• Decreases Parry of target by 41.0.
• Must be in front of or flanking
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Item Discoveries |
Virulex was first to discover 10 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).