Dominion of Fire (Adept)
TREASURED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 3,312 - 4,481 heat damage on targets in Area of Effect.
• Inflicts 2,650 - 3,585 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 424.8.
• Must be hated by your target.
Blistering Waste (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 18 Elementalist
Effects:
• Inflicts 15,904 - 33,031 heat damage on target encounter.
Frozen Heavens II (Adept)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
TREASURED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 21,923 cold damage on targets in Area of Effect.
Blood Contract II (Adept)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
11.3 seconds
Level 20 Thaumaturge
Effects:
• Inflicts 3,758 - 7,806 disease damage on target.
• Inflicts 3,007 - 6,244 disease damage on target every 1.6 seconds.
• Heals caster for 3,086 - 6,409.
• Heals caster for 2,469 - 5,127 every 1.6 seconds.
Accretion (Journeyman)
HANDCRAFTED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
39.6 seconds
Level 18 Geomancer
Effects:
• Applies Accretion instantly and every 6.6 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 2.2, multiplied by increment stacks.
• Increases Fervor of caster by 4.4, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Geotic Rampage (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
18094
Casting
4.3 seconds
Recovery
1.2 seconds
Recast
460 seconds
Duration
28.6 seconds
Level 16 Geomancer
Effects:
• On a hostile ability cast this spell will cast Obsidian Shards on target of spell. This effect normalizes based off of a three second triggering event.
• Inflicts 8,930 - 18,547 piercing damage on targets in Area of Effect.
• Must be hated by your current target.
• Can only trigger from Ascension abilities.
• This effect can only trigger once every 5.0 - 7.0 seconds.
Erosion II (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 4,823 - 10,017 piercing damage on target.
• Inflicts 3,859 - 8,014 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 536.1.
Obsidian Mind II (Journeyman)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
HANDCRAFTED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
8.8 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 5.5%.
• Increases Fervor of group members (AE) by 11.0.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Stone Hammer II (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 22,904 - 38,173 crushing damage on target
Xenolith (Journeyman)
HANDCRAFTED
Target
Group (AE)
Power
22134
Casting
3.6 seconds
Recovery
1.2 seconds
Recast
380 seconds
Duration
33 seconds
Level 20 Geomancer
Effects:
• Wards group members (AE) against 3,903 points of all damage
• This ward is not affected by bleedthrough.
Essence Shift IX (Expert)
Converts health from a summoned minion into power for the conjuror.
MASTERCRAFTED LEGENDARY
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
109
Conjuror
Effects:
• Inflicts 1,556 magic damage on target.
• Increases power of caster by 590.
Doppelganger IV (Expert)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
2044
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
110
Illusionist
Effects:
• Summons a limited pet to aid the caster
Prismatic Chaos VIII (Expert)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
1077
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
110
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 1,088 - 1,330 mental damage on target.
• Grants a total of 9 triggers of the spell.
Nightmare IX (Expert)
Deals mental damage over time to the target and decreases their arcane resistance.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
430
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
16.0% Easier
Level
110
Illusionist
Effects:
• Inflicts 256 - 313 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 2,964.
Chromatic Shower VI (Expert)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
2513
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
1 seconds
Resistability
16.0% Easier
Level
110
Illusionist
Effects:
• Inflicts 550 - 673 mental damage on target encounter instantly and every 0.2 seconds.
• Stifles target encounter
• Epic targets gain an immunity to Stifle effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 129.
Rune of Thought IX (Expert)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
987
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
109
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 2,225.4.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 483.
• Increases the damage and healing of all spells by 5.
Paranoia X (Expert)
Temporarily stuns the illusionist's target and deals mental damage.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
987
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
0.8% Harder
Level
109
Illusionist
Effects:
• Inflicts 905 - 1,358 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 128.
Extract Mana IX (Expert)
Slowly converts the illusionist's health into power over time.
MASTERCRAFTED LEGENDARY
Target
Caster
Health
1310
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
109
Illusionist
Effects:
• Increases power of caster by 118 instantly and every 4 seconds.
Flash of Brilliance VIII (Expert)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Power
898
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
108
Illusionist
Effects:
• Increases INT of group members (AE) by 4,427.6.
• Increases Crit Bonus of group members (AE) by 102.0.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 103.7.
Shroud of Armor IX (Expert)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
MASTERCRAFTED LEGENDARY
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
104
Defiler
Effects:
• Wards group members (AE) against 422 points of elemental, noxious and arcane damage
• Increases Max Health of group members (AE) by 18.5%.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 2,149.
• If not fighter
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Item Discoveries |
Teaa was first to discover 45 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).