Entrance VII (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
211
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
45 seconds
Resistability
24.0% Easier
Level
77
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 2 minutes 15 seconds and duration is reduced to 15.0 seconds.
• Resistibility increases against targets higher than level 96.
Rune of Thought VI (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
216
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
79
Illusionist
Effects:
• Applies Rune of Thought to qualifying pets.
• Increases the Fervor of all spells by 5.
• Increases INT and WIS of group members (AE) by 109.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 321.
• Increases the damage and healing of all spells by 5.
Extract Mana VI (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
115
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
79
Illusionist
Effects:
• Increases power of caster by 98 instantly and every 4 seconds.
Nightmare III (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
47
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
42
Illusionist
Effects:
• Inflicts 72 - 88 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 706.
Speechless IV (Grandmaster)
Stifles and damages the illusionist's target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
161
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
58
Illusionist
Effects:
• Inflicts 595 - 727 mental damage on target.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 77.
Manatap II (Grandmaster)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
90
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
48
Illusionist
Effects:
• Decreases power of target encounter by 56 instantly and every 4 seconds.
• Increases power of group members (AE) by 38 instantly and every 4 seconds.
Chromatic Storm IV (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
50
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 90 - 110 mental damage on target encounter instantly and every 2 seconds.
Rapidity II (Grandmaster)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
34
Illusionist
Effects:
• Increases Haste of target by 52.4.
Subjugator's Imperial Drape
LEGENDARY
132 Stamina
132 Primary Attributes
21.4 Crit Chance
7.9 Potency
7.9 Crit Bonus
54.3 Haste
5.4 Casting Speed
4.3 Spell Reuse Speed
Slots
Cloak
Level
93
All Mages
Adornment Slots:
White, Blue
NO-TRADE NO-VALUE
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Item Discoveries |
Roxie was first to discover 9 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).