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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
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Hardened Overseer Helm
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
0.8 Crit Chance
1.1 Potency
1.5 Haste
Plate Armor (Head)

Mitigation
335

Level
55

Berserker, Guardian, Inquisitor, Shadowknight
Adornment Slots:
White, Turquoise
LORE  NO-TRADE  

Gilded Maid's Earring
LEGENDARY
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
2.4 Haste
Slots
Ear

Level
66

Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  

Bloodsteel's Reserve
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
7.6 DPS
1.7 Crit Chance
2.5 Potency
Dagger

One-Handed Piercing

Damage
65 - 194
(64.55 Rating)
Delay
4.0 seconds
Level
70

All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
LORE-EQUIP  ATTUNEABLE  

Snuffing the Fireknight - Page 10
When we returned, our cloaks faded and impotent, Marghya wrapped the bodies of the Fireknight's fallen comrades in the fabrics, a final symbol of disdain. To the elf ranger, alive, yet hysterical, she gave the final cloak. The Fireknight's body we never saw, nor were we privy to what Marghya did with it, but the stories from the commoners--true or not--left us all uneasy.
This item is Collectible.
This item can be sold to certain NPCs for 575 personal status. Selling it also earns guild status if your guild is below level 60.

Regal Vambraces of Scathing
FABLED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Casting Speed
1.2 Crit Chance
1.8 Potency
Plate Armor (Forearms)

Mitigation
477

Level
70

Inquisitor
Adornment Slots:
White, Turquoise
HEIRLOOM  ATTUNEABLE  

Flow Like Wind V (Adept)
Increases the monk's offensive melee skills and attack speed, at the cost of decreased defense skill. This is the monk's primary offensive stance.
TREASURED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
60 seconds
Level
63

Monk
Effects:
  Increases Haste of caster by 32.0.
  Increases Fervor of caster by 1.3.
  Decreases Defense of caster by 18.9.
  Increases Slashing, Piercing, Crushing and Ranged of caster by 34.0.
  The caster may not benefit from any stoneskin, death prevent, or 100% avoidance abilities while under this effect and for 5 seconds after the effect has been removed.
  Increases bleedthrough on target by 30%.

Shadow Coil IV (Adept)
Inflicts disease damage over time to the target.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
87
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
25.2% Easier
Level
64

Shadowknight
Effects:
  Inflicts 193 - 290 disease damage on target.
  Inflicts 77 - 116 disease damage on target every 4 seconds.

Flameshield (Apprentice)
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
20

Conjuror
Effects:
  When damaged with a melee weapon this spell will cast Flameshield on target's attacker.
  Inflicts 6 heat damage on target.

Obliterated Psyche (Apprentice)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
20

Coercer
Effects:
  Decreases Combat Mitigation of target by 0.9.
  Decreases Mitigation of target vs elemental damage by 190.
  Decreases Mitigation of target vs noxious damage by 190.
  Decreases Mitigation of target vs arcane damage by 190.

Iceshield (Apprentice)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
20

Wizard
Effects:
  When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
  Inflicts 87 - 107 cold damage on target.
  Grants a total of 3 triggers of the spell.
  This effect can only trigger once every 1.0 - 3.0 seconds.

Personae Reflection III (Apprentice)
The illusionist summons a replica illusion that inherits some of the illusionist's spells. Although not as powerful as the illusionist's spell damage, the illusionary replica retains the power of their control spells.
Target
Caster
Power
12116
Casting
10 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Level
20

Illusionist
Effects:
  Summons a pet Illusion Ally

Hunker Down II (Apprentice)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
Target
Caster
Power
19
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
27

Guardian
Effects:
  Decreases Haste of caster by 12.7.
  Increases Mitigation of caster vs physical damage by 257.
  On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
  Roots target
  5% chance to dispel when target takes damage
  5% chance to dispel when target receives hostile action
  Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.

Dismay (Apprentice)
An impairment that decreases the enemies offensive abilities.
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
20

Illusionist
Effects:
  Decreases Fervor of target by 0.0.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 8.6.

Charm III (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
600 seconds
Resistability
12.0% Easier
Level
20

Coercer
Effects:
  Applies Disorientation on termination. Lasts for 3.0 seconds.
  Mesmerizes target
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
  Applies Warning on termination. Lasts for 0.5 seconds.
  Grants Sonic Vision to caster
  Charms target
  Increases Power Regen of target by 6.7.
  Increases Health Regen of target by 13.3.
  Certain enemies cannot be charmed
  Only affects targets level 38 and below
  Does not affect Epic targets
Onorc
71 Inquisitor
Item Discoveries
Onorc was first to discover 14 items* on their server**.
Item Discovery Date
Hardened Overseer Helm2007-04-23 06:50:43 AM
Gilded Maid's Earring2006-11-15 08:41:32 AM
Bloodsteel's Reserve2006-11-15 10:33:16 AM
Snuffing the Fireknight - Page 102006-11-15 07:39:05 AM
Regal Vambraces of Scathing2006-04-29 06:27:36 AM
Flow Like Wind V (Adept)2006-02-24 04:41:46 PM
Shadow Coil IV (Adept)2006-02-24 04:56:35 PM
Flameshield (Apprentice)2005-09-14 05:26:14 PM
Obliterated Psyche (Apprentice)2005-09-14 05:24:47 PM
Iceshield (Apprentice)2005-09-14 05:24:30 PM
Personae Reflection III (Apprentice)2005-09-14 05:27:59 PM
Hunker Down II (Apprentice)2005-09-14 05:34:10 PM
Dismay (Apprentice)2005-09-14 05:25:01 PM
Charm III (Apprentice)2005-09-14 05:24:26 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).