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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
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Marisha Kur's Blessing IV (Journeyman)
Increases the health of grouped fighters, the physical mitigation of grouped non-fighters and noxious and elemental mitigation for everyone.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
35

Channeler
Effects:
  Increases Max Health of group members (AE) by 309.6.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 241.
  If not fighter
  Increases Mitigation of group members (AE) vs elemental and noxious damage by 520.

Salubrious Invocation III (Journeyman)
Heals group members near the channeler.
HANDCRAFTED
Target
Group (AE)
Power
206
Casting
2.6 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
34

Channeler
Effects:
  Heals group members (AE) for 364 - 445.

Shield of Blackwood III (Journeyman)
Reduces the threat of nearby enemies towards the channeler. The enemies are interrupted while the channeler gains increased dodge chance and becomes immune to indirect area of effect abilities for a short duration.
HANDCRAFTED
Target
Caster
Power
95
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Level
33

Channeler
Effects:
  Applies Blackwood Shroud. Lasts for 3.0 seconds.
  Group members (AE) will Dodge 100.0% of incoming attacks.
  Prevents AOE (except when direct)
  Interrupts targets in Area of Effect
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 4,021

Vengeful Arrow V (Journeyman)
Inflicts damage to the target from range. This combat art has no reuse time.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
45
Casting
2 seconds
Recovery
0.5 seconds
Recast
0 seconds
Level
32

Channeler
Effects:
  Inflicts 86 - 143 ranged damage on target
  Requires bow or aim

Healing Arrow IV (Journeyman)
Inflicts damage to the target from range and heals allies near the enemy's target. Up to six allies within 15 meters can be healed. This ability bypasses most avoidance checks.
HANDCRAFTED
Target
Enemy
Range
2.0 - 25.0 meters
Power
132
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
31

Channeler
Effects:
  Applies Healing Arrow. Lasts for 8.0 seconds.
  Heals targets in Area of Effect for 388 - 474.
  Applies to the enemy's target if they are in the same group or raid as the channeler and within 50 meters of them. Otherwise, applies to the channeler.
  Inflicts 27 - 46 ranged damage on target
  Requires bow or aim

Barrage III (Journeyman)
Inflicts damage on targets in front of the channeler.
HANDCRAFTED
Target
Caster
Power
172
Casting
2 seconds
Recovery
0.5 seconds
Recast
0 seconds
Level
30

Channeler
Effects:
  Inflicts 26 - 44 ranged damage on targets in Area of Effect
  Inflicts 26 - 44 ranged damage on targets in Area of Effect
  Inflicts 26 - 44 ranged damage on targets in Area of Effect
  Requires bow or aim

Construct's Sacrifice II (Journeyman)
Consumes some of your construct's health to allow you to inflict additional damage with your next attacks.
HANDCRAFTED
Target
Caster's Pet
Recovery
0.5 seconds
Recast
5 seconds
Level
29

Channeler
Effects:
  Applies Construct's Sacrifice. Lasts for 20.0 seconds.
  On any combat or spell hit this spell will cast Construct's Sacrifice on target of attack.
  Inflicts 77 - 129 poison damage on target.
  Grants a total of 5 triggers of the spell.
  Requires and consumes 25% of the construct's maximum health. This spell will fail if the construct's health is too low!

Eye Shot (Journeyman)
Inflicts damage to the target and greatly increases the chance of their next few attacks to miss.
HANDCRAFTED
Target
Enemy
Range
2.0 - 10.0 meters
Power
68
Recovery
0.5 seconds
Recast
90 seconds
Duration
15 seconds
Level
28

Channeler
Effects:
  Inflicts 445 - 743 ranged damage on target
  Grants a very high chance to force the target to miss their attacks. Each time the target misses, an increment of this effect is removed.
  Requires bow or aim

Shadow Bind III (Journeyman)
HANDCRAFTED
Target
Caster
Power
26
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Level
27

Channeler
Effects:
  Interrupts targets in Area of Effect
  Decreases Combat Mitigation of targets in Area of Effect by 0.9.
  Slows targets in Area of Effect by 38.9%.

Marisha Kur's Blessing III (Journeyman)
Increases the health of grouped fighters, the physical mitigation of grouped non-fighters and noxious and elemental mitigation for everyone.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
25

Channeler
Effects:
  Increases Max Health of group members (AE) by 185.2.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 172.
  If not fighter
  Increases Mitigation of group members (AE) vs elemental and noxious damage by 371.

Greaves of the Sullonite Vexament
This item appears to be able to be broken down into bloodmetal ore.
LEGENDARY
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
6 Flurry
13.2 Haste
Chain Armor (Legs)

Mitigation
437

Level
90

All Scouts
Adornment Slots:
White, Yellow, Yellow, Turquoise
HEIRLOOM  ATTUNEABLE  

Control Undead IV (Journeyman)
Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
341
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Resistability
12.0% Easier
Level
94

Necromancer
Effects:
  Charms target
  Increases Melee Multiplier of target by 0.55.
  If outside an arena
  Certain enemies cannot be charmed
  Does not affect Epic targets

Exalted Boots of Concentration
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
1.4 Flurry
Chain Armor (Feet)

Mitigation
256

Level
61

Assassin, Berserker, Brigand, Defiler, Dirge, Guardian, Inquisitor, Mystic, Paladin, Ranger, Shadowknight, Swashbuckler, Templar, Troubador
Adornment Slots:
White, Turquoise
ATTUNEABLE  
Blostm
129 Necromancer
Item Discoveries
Blostm was first to discover 13 items* on their server**.
Item Discovery Date
Marisha Kur's Blessing IV (Journeyman)2013-11-13 06:39:18 PM
Salubrious Invocation III (Journeyman)2013-11-13 06:38:26 PM
Shield of Blackwood III (Journeyman)2013-11-13 06:37:40 PM
Vengeful Arrow V (Journeyman)2013-11-13 06:36:53 PM
Healing Arrow IV (Journeyman)2013-11-13 06:36:07 PM
Barrage III (Journeyman)2013-11-13 06:35:11 PM
Construct's Sacrifice II (Journeyman)2013-11-13 06:34:00 PM
Eye Shot (Journeyman)2013-11-13 06:33:14 PM
Shadow Bind III (Journeyman)2013-11-13 06:32:27 PM
Marisha Kur's Blessing III (Journeyman)2013-11-13 06:31:24 PM
Greaves of the Sullonite Vexament2013-12-30 02:17:55 AM
Control Undead IV (Journeyman)2012-12-03 11:53:43 PM
Exalted Boots of Concentration2010-01-16 09:56:49 AM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).