Teachings of the Underworld IV (Apprentice)
A group augmentation that increases stamina and intelligence for the necromancer's group and their pets.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
54
Necromancer
Effects:
• Increases STA and INT of group members (AE) by 40.1.
• Increases Ability Mod of group members (AE) by 56.5.
NO-VALUE
Aggressive Defense V (Apprentice)
Grants the berserker spell resistance, and a chance to counter attack with increased hate towards any opponent that damages the berserker in melee.
Target
Caster
Power
78
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
180 seconds
Level
57
Berserker
Effects:
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 928.
• When damaged with a melee weapon this spell has a 20% chance to cast Provoking Counterattack on target's attacker.
• Increases Threat to target by 499
• Inflicts 75 - 125 slashing damage on target.
• On a block this spell will cast Provoking Counterattack on target's victim.
• Increases Threat to target by 499
Symbol of Marzin IV (Apprentice)
A group augmentation that increases the arcane resistance and health pool of the templar's group. The arcane resist protects more against divine and magic than mental.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Templar
Effects:
• Increases STA of group members (AE) by 19.1.
• Increases Mitigation of group members (AE) vs arcane damage by 689.
NO-VALUE
Controlled Rage III (Apprentice)
Decreases the berserker's attack rate and Multi-Attack Chance in exchange for increased defense for a short duration.
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
54
Berserker
Effects:
• Increases Block Chance of caster by 10.0%.
• Decreases Haste of caster by 15.4.
• Decreases Multi Attack of caster by 15.4.
• Increases Parry of caster by 15.4.
• Increases Defense of caster by 15.4.
NO-VALUE
Lightning Palm IV (Apprentice)
For a short duration, the monk's fists become energized with static, unleashing magic damage with every successful melee hit for up to 8 attacks.
Target
Caster
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
57
Monk
Effects:
• On a melee hit this spell will cast Jolting Strike on target of attack.
• Inflicts 35 - 58 magic damage on target.
• Grants a total of 8 triggers of the spell.
Lightning Fists IV (Apprentice)
The bruiser's fists become energized with static, unleashing magic damage with every successful melee hit for up to 5 attacks.
Target
Caster
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
57
Bruiser
Effects:
• On a melee hit this spell will cast Thunder Fist on target of attack.
• Inflicts 67 magic damage on target.
• Grants a total of 5 triggers of the spell.
Dragon Rage III (Apprentice)
Every attack the monk makes has a chance to increase hate with the attacked target.
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
56
Monk
Effects:
• On a melee hit this spell may cast Dragon Stance on target of attack. Triggers about 10.0 times per minute.
• Increases Threat to target by 2,735
Iron Will III (Apprentice)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
Target
Caster
Power
76
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
56
Guardian
Effects:
• Increases STA of caster by 31.2.
• Reduces slow effects on caster by 10.9%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 821.
NO-VALUE
Hidden Shot III (Apprentice)
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
Target
Enemy
Range
2.0 - 25.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
12.0% Easier
Level
54
Ranger
Effects:
• Inflicts 746 - 1,244 ranged damage on target
• You must be sneaking to use this ability.
• Requires bow or aim
Charging Tiger IV (Apprentice)
A melee attack that knocks the enemy down and stuns them for a short duration on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
55
Monk
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 107 - 179 melee damage on target
Spine Shot IV (Apprentice)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
Target
Enemy
Range
2.0 - 25.0 meters
Power
117
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
57
Assassin
Effects:
• Inflicts 512 - 853 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Bash V (Apprentice)
An attack that knocks the enemy down and stuns them for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
67
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
55
Guardian
Effects:
• Applies Knockdown on termination. Lasts for 2.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Does not affect Epic targets
• Inflicts 119 - 198 crushing damage on target
NO-VALUE
Master of the Hunt IV (Apprentice)
A group augmentation that increases the elemental resistance and stamina of the fury's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
58
Fury
Effects:
• Increases STA of group members (AE) by 19.1.
• Increases Mitigation of group members (AE) vs elemental damage by 689.
NO-VALUE
Spell Curse II (Apprentice)
An impairment on an encounter that deals mental damage to a target whenever they are struck by a damaging spell for up to 3 spells.
Target
Enemy
Range
Up to 35.0 meters
Power
150
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
54
Coercer
Effects:
• When damaged with a spell this spell will cast Lash on target.
• Inflicts 196 - 240 mental damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
NO-VALUE
Snaring Shot II (Apprentice)
A ranged attack that slows target's movement on a successful hit. A bow is required.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
58
Ranger
Effects:
• Inflicts 147 - 246 ranged damage on target
• Slows target by 38.3%.
• 10% chance to dispel when target receives hostile action
• Requires bow or aim
Demolish II (Apprentice)
A high damage attack that stifles the target for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
148
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
54
Berserker
Effects:
• Inflicts 139 - 419 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 73.
NO-VALUE
Body Like Mountain III (Apprentice)
Increases slashing, piercing, and crushing resistance and roots the monk in place.
Target
Caster
Power
45
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
54
Monk
Effects:
• Increases Mitigation of caster vs physical damage by 257.
• Roots caster
Skeletal Grasp II (Apprentice)
Roots the target and surrounding encounter members. Any damage received by the target has a chance at breaking the effect.
Target
Enemy
Range
Up to 25.0 meters
Power
201
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
18.8 seconds
Resistability
12.0% Easier
Level
54
Warlock
Effects:
• Roots target encounter
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 56.2 seconds and duration is reduced to 6.2 seconds.
• Resistibility increases against targets higher than level 73.
NO-VALUE
Siphon Strength III (Apprentice)
Draws strength and intelligence from the target and grants it to the shadowknight.
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
58
Shadowknight
Effects:
• Decreases STR and INT of target by 42.7.
• Increases STR and INT of caster by 43.1.
• Decreases Fervor of target by 0.2.
• Increases Fervor of caster by 0.4.
Willow Wisp IV (Apprentice)
Roots and interrupts all enemies near the warden and reduces their hate towards the warden. Any hostile actions taken on them have a chance at breaking the root effect.
Target
Caster
Power
153
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
19.5 seconds
Level
55
Warden
Effects:
• Interrupts targets in Area of Effect
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 6,768
• Decreases Combat Mitigation of targets in Area of Effect by 0.5.
• Roots targets in Area of Effect
• Epic targets gain an immunity to Root effects of 58.5 seconds and duration is reduced to 6.5 seconds.
NO-VALUE
|
|
Item Discoveries |
Elria was first to discover 966 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).