Rejuvenating Celebration III (Apprentice)
Increases in-combat health regeneration and stamina of the troubador's group.
Target
Group (AE)
Power
79
Casting
3 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
58
Troubador
Effects:
• Increases STA of group members (AE) by 38.2.
• Increases Combat Health Regen of group members (AE) by 71.2.
NO-VALUE
Retaliate II (Apprentice)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
Target
Enemy
Range
Up to 5.0 meters
Power
111
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
54
Guardian
Effects:
• Inflicts 233 - 388 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 73.
NO-VALUE
Minor Pearl Transmuter's Slag
This item can be transmuted for adorning components.
TREASURED
Slots
Ear
Level
51
Effects:
Unstable Magics
Applies Unstable Magics when Equipped.
• This item contains powerful, unstable magics. It would be best to break it down via transmutation.
ORNATE NO-TRADE
Prophetic Ward III (Apprentice)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
Target
Group (AE)
Power
78
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
57
Mystic
Effects:
• Wards group members (AE) against 951 points of noxious damage
• Increases Mitigation of group members (AE) vs noxious damage by 542.
NO-VALUE
Prismatic Chaos III (Apprentice)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
156
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
56
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 249 - 304 mental damage on target.
• Grants a total of 3 triggers of the spell.
NO-VALUE
Primal Fury III (Apprentice)
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and Multi-Attack Chance. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
54
Fury
Effects:
• Increases STR, AGI, WIS and INT of target by 40.1.
• Adds 1.5% to base avoidance.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 118.
• On any combat or spell hit this spell may cast Battle Fury on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Casting Speed of target by 7.6%.
• Increases Haste of target by 31.0.
• Increases Multi Attack of target by 31.0.
NO-VALUE NO-TRADE
Searing Shot V (Apprentice)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
Target
Enemy
Range
2.0 - 25.0 meters
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
12.0% Easier
Level
58
Ranger
Effects:
• Inflicts 132 - 220 heat damage on target
• Inflicts 132 - 220 heat damage on target
• Requires bow or aim
Prayer of Healing V (Apprentice)
Heals the paladin's group and increases their maximum health for a short duration.
Target
Group (AE)
Power
149
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
15 seconds
Level
58
Paladin
Effects:
• Heals group members (AE) for 520 - 636.
• Increases Max Health of group members (AE) by 381.7.
Harbinger V (Apprentice)
An augmentation that increases the stamina and power of the defiler's ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
58
Defiler
Effects:
• Increases STA of target by 57.3.
• Increases Max Power of target by 285.4.
NO-VALUE
Eye Gouge III (Apprentice)
An extra attack that decreases the target's accuracy on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
115
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
56
Bruiser
Effects:
• Inflicts 146 - 439 piercing damage on target
• Decreases Slashing, Crushing, Piercing and Ranged of target by 23.9.
NO-VALUE
Pledge of Armament IV (Apprentice)
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
80
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
59
Paladin, Shadowknight
Effects:
• Increases Mitigation of target vs physical damage by 252.
• Decreases Mitigation of caster vs physical damage by 531.
NO-TRADE
Tap Essence III (Apprentice)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
56
Troubador
Effects:
• Inflicts 73 - 122 mental damage on target encounter.
• Increases power of group members (AE) by 61 - 101.
NO-VALUE
Precise Strike III (Apprentice)
A very accurate melee attack that rarely misses.
Target
Enemy
Range
Up to 5.0 meters
Power
66
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
54
Guardian
Effects:
• Inflicts 186 - 311 melee damage on target
NO-VALUE
Autumn's Kiss IV (Apprentice)
Replenishes health over time for a short duration to the druid's group.
Target
Group (AE)
Power
288
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
56
Fury
Effects:
• Heals group members (AE) for 203 - 249 instantly and every 2 seconds.
NO-VALUE
Gushing Wound V (Apprentice)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
Target
Enemy
Range
Up to 5.0 meters
Power
74
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
54
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 163 - 272 piercing damage on target.
• Inflicts 23 - 38 melee damage on target
• Inflicts 35 - 58 piercing damage on target instantly and every 4 seconds.
NO-VALUE
Necrotic Reconstruction V (Apprentice)
Transfers health from the necromancer to the pet.
Target
Caster's Pet
Health
345
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
56
Necromancer
Effects:
• Dispels 59 levels of any hostile effects on target
• Heals target for 291.
• Heals target for 48 every second.
NO-VALUE
Necromantic Pact IV (Apprentice)
An augmentation for the necromancer's minion that grants it a chance to decrease an enemy's poison and disease resist every time it attacks or receives damage.
Target
Caster
Power
104
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
900 seconds
Level
56
Necromancer
Effects:
• Applies Necromantic Pact to qualifying pets.
• When damaged this spell has a 25% chance to cast Exposed Noxious on target's attacker. Lasts for 20.0 seconds.
• Decreases Combat Mitigation of target by 2.9.
• Decreases Mitigation of target vs noxious damage by 532.
• On any combat or spell hit this spell may cast Exposed Noxious on target of attack. Lasts for 20.0 seconds. Triggers about 5.0 times per minute.
• Decreases Combat Mitigation of target by 2.9.
• Decreases Mitigation of target vs noxious damage by 532.
NO-VALUE
Nature's Renewal II (Apprentice)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
55
Warden
Effects:
• On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
• Heals target for 395.
• Heals target for 99 every 2 seconds.
• Increases WIS of target by 40.8.
• Grants a total of 1 trigger of the spell.
NO-VALUE
Instinct III (Apprentice)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
74
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
54
Warden
Effects:
• Increases Crushing, Piercing, Slashing and Ranged of target by 30.8.
• On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 224 - 274 piercing damage on target.
• Inflicts 112 - 137 piercing damage on target every 3 seconds.
• If target is a player or a mercenary
NO-VALUE
Stealth Assault III (Apprentice)
A stealthed attack that strikes all nearby enemies surrounding the assassin. It inflicts additional piercing damage over time on anyone that it hits. The assassin must be stealthed to use this ability.
Target
Caster
Power
115
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
56
Assassin
Effects:
• Inflicts 214 - 357 melee damage on targets in Area of Effect
• Inflicts 65 piercing damage on targets in Area of Effect instantly and every 2 seconds.
• You must be in stealth or have Bloody Assault.
NO-VALUE
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Item Discoveries |
Elria was first to discover 966 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).