Bloody Ritual VIII (Grandmaster)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
FABLED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
99
Necromancer
Effects:
• Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
• This effect cannot be critically applied.
• Increases power of caster by 125 instantly and every 4 seconds.
Shadow Bind X (Grandmaster)
FABLED
Target
Caster
Power
86
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Level
97
Channeler
Effects:
• Interrupts targets in Area of Effect
• Decreases Combat Mitigation of targets in Area of Effect by 4.9.
• Slows targets in Area of Effect by 70.4%.
Ancestral Sentry III (Grandmaster)
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
250
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
60 seconds
Level
100
Mystic
Effects:
• Summons a limited pet to aid the caster
Hangman's Noose VIII (Grandmaster)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
64
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
96
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 70.3%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 14.0.
• Decreases Mitigation of target vs arcane damage by 3,871.
Pestilence IV (Grandmaster)
Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
197
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
98
Shadowknight
Effects:
• Applies Pestilence. Lasts for 16.0 seconds.
• Inflicts 621 - 759 disease damage on caster.
• Inflicts 207 - 253 disease damage on caster every 2 seconds.
• On death this spell will cast Pestilence Mark on target.
• Applies Pestilence. Lasts for 16.0 seconds.
• Grants a total of 1 trigger of the spell.
Retaliate VI (Grandmaster)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
197
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
24.0% Easier
Level
98
Guardian
Effects:
• Inflicts 1,026 - 1,711 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 117.
Sleight of Hand III (Grandmaster)
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them.
FABLED
Target
Friend
Range
Up to 50.0 meters
Power
83
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3.2 seconds
Level
100
Swashbuckler
Effects:
• Applies Sleight of Hand Immunity on termination. Lasts for 2 minutes.
• Target of this spell cannot have Sleight of Hand used on them
• Cannot be modified except by direct means
• Decreases Threat to target by 4,048
• If profession other than Fighter
• Increases Threat to target by 4,688
• If Fighter
• Increases Fervor of caster by 1.7.
• Swaps your current hate position with your target's hate position.
• Must be engaged in combat
• Cannot cast this on a player who has recently had Sleight of Hand used on them.
Grave Sacrament VII (Grandmaster)
Increases the hatred of the shadowknight to targets in the area of effect.
FABLED
Target
Caster
Power
131
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
20 seconds
Level
98
Shadowknight
Effects:
• Increases threat priority of targets in Area of Effect by 2 positions
• Increases Threat to targets in Area of Effect by 26,148 - 31,816 instantly and by 26,105 - 31,763 every 4 seconds thereafter
• Inflicts 1,381 - 2,071 disease damage on targets in Area of Effect.
• Inflicts 690 - 1,036 disease damage on targets in Area of Effect every 4 seconds.
Iron Will VII (Grandmaster)
Increases the guardian's stamina and spell resistance. Additionally, this reduces the effect of snares on the guardian.
FABLED
Target
Caster
Power
134
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
100
Guardian
Effects:
• Increases STA of caster by 110.9.
• Reduces slow effects on caster by 42.0%.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 2,980.
Tease VII (Grandmaster)
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
80
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
43.0% Easier
Level
97
Swashbuckler
Effects:
• Dispels 161 levels of arcane beneficial effects on target
• Interrupts target
• Increases Threat to target by 11,808
Allegretto VIII (Grandmaster)
Increases the attack speed of the troubador's group.
FABLED
Target
Group (AE)
Power
201
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
100
Troubador
Effects:
• Increases Haste of group members (AE) by 37.8.
Necrotic Reconstruction IX (Grandmaster)
Transfers health from the necromancer to the pet.
FABLED
Target
Caster's Pet
Health
603
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
6 seconds
Level
100
Necromancer
Effects:
• Dispels 185 levels of any hostile effects on target
• Heals target for 1,134.
• Heals target for 189 every second.
Snap of the Wrist VIII (Grandmaster)
Two precise quick attacks. If one of these attacks misses, the successive one will miss automatically.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
131
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
98
Swashbuckler
Effects:
• Inflicts 657 - 1,095 melee damage on target
• Inflicts 657 - 1,095 melee damage on target
Holy Salvation VI (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed and their physical resistance is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Templar
Effects:
• On death this spell will cast Salvation on target. Lasts for 36.0 seconds.
• Heals target for 3,150.
• Increases Mitigation of target vs physical damage by 1,848.
• Grants a total of 1 trigger of the spell.
Dreadful Wrath VI (Grandmaster)
Inflicts massive disease damage to the target and slows their movement.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
229
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
98
Shadowknight
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 70.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Inflicts 1,251 - 2,085 disease damage on target.
Taunting Blow IX (Grandmaster)
A melee attack that increases the target's hate towards the guardian if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
78
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
97
Guardian
Effects:
• Inflicts 203 - 338 melee damage on target
• Increases Threat to target by 8,178 - 9,854
Focused Intervention V (Grandmaster)
An augmentation that greatly heals an ally when they are attacked, and has a limited number of heals before expiring. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
500
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
100
Templar
Effects:
• When any damage is received this spell will cast Benefaction on target.
• Heals target for 1,474 - 1,802.
• Grants a total of 8 triggers of the spell.
• This reactive heal will only trigger if the target is below 99% health before the heal applies.
Slam VII (Grandmaster)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
173
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
96
Guardian
Effects:
• Inflicts 1,408 - 2,348 crushing damage on target
Malevolence
MYTHICAL
480 Primary Attributes
1,089 Stamina
30.7 Crit Bonus
171.2 Crit Chance
30.7 Potency
33.1 Reuse Speed
7 Weapon Damage
3,299 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
423 - 2,398
(352.59 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Rending VI (Grandmaster)
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
FABLED
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
98
Necromancer
Effects:
• Applies Rending to qualifying pets.
• On any combat or spell hit this spell may cast Berserk on caster. Lasts for 10.0 seconds. Triggers about 4.0 times per minute.
• Increases Haste of target by 41.5.
• Increases DPS of target by 41.5.
• When damaged this spell has a 50% chance to cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 41.5.
• Increases DPS of target by 41.5.
• On a kill this spell will cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 41.5.
• Increases DPS of target by 41.5.
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Item Discoveries |
Kharmic was first to discover 99 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).